Edge compute proxy for cloud gaming and 5G

    公开(公告)号:US11565177B2

    公开(公告)日:2023-01-31

    申请号:US16676124

    申请日:2019-11-06

    Abstract: A method is provided, including the following operations: executing a cloud video game in a data center; streaming video generated by the executing cloud video game over a network to a client device; deploying a cloud gaming proxy to an edge compute that is proximate to the client device; wherein the cloud gaming proxy buffers the video and retransmits lost packets of the video to the client device.

    BEGINNING SCAN-OUT PROCESS AT FLIP-TIME FOR CLOUD GAMING APPLICATIONS

    公开(公告)号:US20230016903A1

    公开(公告)日:2023-01-19

    申请号:US17948985

    申请日:2022-09-20

    Abstract: A method for cloud gaming. The method including generating a video frame when executing a video game at a server. The method including performing a scan-out process by scanning the video frame scanline-by-scanline and one or more user interface features scanline-by-scanline to one or more input frame buffers, and compositing and blending the video frame and the one or more user interface features into a modified video frame. The method including scanning in the scan-out process the modified video frame to an encoder at the server scanline-by-scanline. The method including beginning in the scan-out process scanning the video frame and the one or more user interface features to the one or more input frame buffers at a corresponding flip-time for the video frame.

    HIGH SPEED SCAN-OUT OF SERVER DISPLAY BUFFER FOR CLOUD GAMING APPLICATIONS

    公开(公告)号:US20210093962A1

    公开(公告)日:2021-04-01

    申请号:US17008482

    申请日:2020-08-31

    Abstract: A method for cloud gaming. The method including generating a video frame when executing a video game at a server, wherein the video frame is stored in a frame buffer. The method including determining a maximum pixel clock for a chip-set including a scan-out block. The method including determining a frame rate setting based on the maximum pixel clock and an image size of a target display of a client. The method including determining a speed setting value for the chip-set. The method including scanning the video frame into the scan-out block from the frame buffer. The method including scanning-out the video frame from the scan-out block to the encoder at the speed setting value.

    EARLY SCAN-OUT OF SERVER DISPLAY BUFFER AT FLIP-TIME FOR CLOUD GAMING APPLICATIONS

    公开(公告)号:US20210093961A1

    公开(公告)日:2021-04-01

    申请号:US17008463

    申请日:2020-08-31

    Abstract: A method for cloud gaming. The method including generating a video frame when executing a video game at a server. The method including performing a scan-out process by scanning the video frame scanline-by-scanline and one or more user interface features scanline-by-scanline to one or more input frame buffers, and compositing and blending the video frame and the one or more user interface features into a modified video frame. The method including scanning in the scan-out process the modified video frame to an encoder at the server scanline-by-scanline The method including beginning in the scan-out process scanning the video frame and the one or more user interface features to the one or more input frame buffers at a corresponding flip-time for the video frame.

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