-
31.
公开(公告)号:US11947719B2
公开(公告)日:2024-04-02
申请号:US17968706
申请日:2022-10-18
Applicant: Sony Interactive Entertainment Inc.
Inventor: Andrew Young , Javier Fernandez Rico
IPC: G06F3/01 , G02B27/00 , G06F1/3231 , G06N3/04
CPC classification number: G06F3/013 , G02B27/0093 , G06F1/3231 , G06F3/015 , G06N3/04
Abstract: A method for predicting eye movement in a head mounted display (HMD). The method including tracking movement of an eye of a user with a gaze tracking system disposed in the HMD at a plurality of sample points. The method including determining velocity of the movement based on the movement of the eye. The method including determining that the eye of the user is in a saccade upon the velocity reaching a threshold velocity. The method including predicting a landing point on the display of the HMD corresponding to a direction of the eye for the saccade.
-
公开(公告)号:US11911704B2
公开(公告)日:2024-02-27
申请号:US17573587
申请日:2022-01-11
Applicant: Sony Interactive Entertainment Inc.
Inventor: Javier Fernandez Rico , Erik Beran , Michael Taylor , Ruxin Chen
IPC: G06F3/04817 , A63F13/90 , B25J5/00 , H04N9/31 , B25J11/00 , B25J15/10 , B25J9/04 , B25J15/04 , A63F13/213 , B25J13/08 , G06F3/01 , G06F3/042 , G06F3/16
CPC classification number: A63F13/90 , A63F13/213 , B25J5/007 , B25J9/046 , B25J11/003 , B25J11/0005 , B25J11/008 , B25J13/08 , B25J15/04 , B25J15/10 , G06F3/017 , G06F3/0425 , G06F3/04817 , G06F3/167 , H04N9/3173 , H04N9/3182 , H04N9/3185 , H04N9/3194
Abstract: Methods and systems are provided for providing real world assistance by a robot utility and interface device (RUID) are provided. A method provides for identifying a position of a user in a physical environment and a surface within the physical environment for projecting an interactive interface. The method also provides for moving to a location within the physical environment based on the position of the user and the surface for projecting the interactive interface. Moreover, the method provides for capturing a plurality of images of the interactive interface while the interactive interface is being interacted with by the use and for determining a selection of an input option made by the user.
-
公开(公告)号:US11287880B2
公开(公告)日:2022-03-29
申请号:US16912686
申请日:2020-06-25
Applicant: Sony Interactive Entertainment Inc.
Inventor: Michael Taylor , Glenn Black , Javier Fernandez Rico
Abstract: Player-to-player eye contact is used to establish a private chat channel in an augmented reality (AR) or virtual reality (VR) setting. Since maintaining eye contact requires agreement from both parties, it allows both players an equal amount of control when performing the mutual action. Eye tracking may be used for determining whether mutual eye contact has been established. In the case of AR, “inside out” eye tracking can be used, whereas in a VR setting only inside eye tracking need be used. Techniques are described to confirm and establish a channel once eye contact has been held.
-
公开(公告)号:US20210268373A1
公开(公告)日:2021-09-02
申请号:US17321429
申请日:2021-05-15
Applicant: Sony Interactive Entertainment Inc.
Inventor: Glenn Black , Michael Taylor , Javier Fernandez Rico
IPC: A63F13/285 , G06F3/01 , A63F13/245
Abstract: Force feedback is applied to a computer simulation controller, such as to a joystick element or analog trigger of the controller, depending on the context of the simulation.
-
公开(公告)号:US20200265411A1
公开(公告)日:2020-08-20
申请号:US16870048
申请日:2020-05-08
Applicant: Sony Interactive Entertainment Inc.
Inventor: Michael Taylor , Glenn Black , Javier Fernandez Rico
Abstract: Image data from two different devices is used to identify a physical interaction between two users to authenticate a digital interaction between the users.
-
公开(公告)号:US20200171380A1
公开(公告)日:2020-06-04
申请号:US16780858
申请日:2020-02-03
Applicant: Sony Interactive Entertainment Inc.
Inventor: Michael Taylor , Glenn Black , Javier Fernandez Rico
IPC: A63F13/26 , A63F13/5378 , A63F13/35 , A63F13/213 , G06T19/00 , G06T7/579
Abstract: “Feature points” in “point clouds” that are visible to multiple respective cameras (i.e., aspects of objects imaged by the cameras) are reported via wired and/or wireless communication paths to a compositing processor which can determine whether a particular feature point “moved” a certain amount relative to another image. In this way, the compositing processor can determine, e.g., using triangulation and recognition of common features, how much movement occurred and where any particular camera was positioned when a latter image from that camera is captured. Thus, “overlap” of feature points in multiple images is used so that the system can close the loop to generate a SLAM map. The compositing processor, which may be implemented by a server or other device, generates the SLAM map by merging feature point data from multiple imaging devices.
-
公开(公告)号:US20190391637A1
公开(公告)日:2019-12-26
申请号:US16018966
申请日:2018-06-26
Applicant: Sony Interactive Entertainment Inc.
Inventor: Michael Taylor , Glenn Black , Javier Fernandez Rico
Abstract: Player-to-player eye contact is used to establish a private chat channel in an augmented reality (AR) or virtual reality (VR) setting. Since maintaining eye contact requires agreement from both parties, it allows both players an equal amount of control when performing the mutual action. Eye tracking may be used for determining whether mutual eye contact has been established. In the case of AR, “inside out” eye tracking can be used, whereas in a VR setting only inside eye tracking need be used. Techniques are described to confirm and establish a channel once eye contact has been held.
-
公开(公告)号:US20190354173A1
公开(公告)日:2019-11-21
申请号:US15982275
申请日:2018-05-17
Applicant: Sony Interactive Entertainment Inc.
Inventor: Andrew Young , Javier Fernandez Rico
Abstract: A method for predicting eye movement in a head mounted display (HMD). The method including tracking movement of an eye of a user with a gaze tracking system disposed in the HMD at a plurality of sample points. The method including determining velocity of the movement based on the movement of the eye. The method including determining that the eye of the user is in a saccade upon the velocity reaching a threshold velocity. The method including predicting a landing point on the display of the HMD corresponding to a direction of the eye for the saccade.
-
公开(公告)号:US20190245812A1
公开(公告)日:2019-08-08
申请号:US15887937
申请日:2018-02-02
Applicant: Sony Interactive Entertainment Inc.
Inventor: Javier Fernandez Rico
CPC classification number: H04L51/02 , A63F13/35 , A63F13/67 , A63F13/73 , A63F13/75 , A63F13/87 , A63F13/98 , B25J9/0003 , G06F16/337 , G06Q50/01 , H04L63/101 , H04W4/21
Abstract: Methods and systems for using a robot to interact in a social media includes receiving a request for registering the robot in the social media from a user. In response to the request, user profile of the user is retrieved. The user profile of the user identifies privileges assigned to the user for interacting in the social media. The robot is paired to the user account of the user by generating a second user account for the robot in the social media and assigning, to the robot, a subset of the privileges associated with the user account. The privileges allow the robot to access the social interactions available in the user account and to generate social interactions on behalf of the user, which are then posted to the social media for the user.
-
公开(公告)号:US20190099681A1
公开(公告)日:2019-04-04
申请号:US15721673
申请日:2017-09-29
Applicant: Sony Interactive Entertainment Inc.
Inventor: Javier Fernandez Rico , Erik Beran , Michael Taylor , Ruxin Chen
IPC: A63F13/90 , G06F3/042 , A63F13/213 , B25J13/08 , G06F3/01 , G06F3/0481 , G06F3/16
Abstract: Methods and systems are provided for providing real world assistance by a robot utility and interface device (RUID) are provided. A method provides for identifying a position of a user in a physical environment and a surface within the physical environment for projecting an interactive interface. The method also provides for moving to a location within the physical environment based on the position of the user and the surface for projecting the interactive interface. Moreover, the method provides for capturing a plurality of images of the interactive interface while the interactive interface is being interacted with by the use and for determining a selection of an input option made by the user.
-
-
-
-
-
-
-
-
-