Privacy chat trigger using mutual eye contact

    公开(公告)号:US11287880B2

    公开(公告)日:2022-03-29

    申请号:US16912686

    申请日:2020-06-25

    Abstract: Player-to-player eye contact is used to establish a private chat channel in an augmented reality (AR) or virtual reality (VR) setting. Since maintaining eye contact requires agreement from both parties, it allows both players an equal amount of control when performing the mutual action. Eye tracking may be used for determining whether mutual eye contact has been established. In the case of AR, “inside out” eye tracking can be used, whereas in a VR setting only inside eye tracking need be used. Techniques are described to confirm and establish a channel once eye contact has been held.

    MULTIPOINT SLAM CAPTURE
    36.
    发明申请

    公开(公告)号:US20200171380A1

    公开(公告)日:2020-06-04

    申请号:US16780858

    申请日:2020-02-03

    Abstract: “Feature points” in “point clouds” that are visible to multiple respective cameras (i.e., aspects of objects imaged by the cameras) are reported via wired and/or wireless communication paths to a compositing processor which can determine whether a particular feature point “moved” a certain amount relative to another image. In this way, the compositing processor can determine, e.g., using triangulation and recognition of common features, how much movement occurred and where any particular camera was positioned when a latter image from that camera is captured. Thus, “overlap” of feature points in multiple images is used so that the system can close the loop to generate a SLAM map. The compositing processor, which may be implemented by a server or other device, generates the SLAM map by merging feature point data from multiple imaging devices.

    PRIVACY CHAT TRIGGER USING MUTUAL EYE CONTACT

    公开(公告)号:US20190391637A1

    公开(公告)日:2019-12-26

    申请号:US16018966

    申请日:2018-06-26

    Abstract: Player-to-player eye contact is used to establish a private chat channel in an augmented reality (AR) or virtual reality (VR) setting. Since maintaining eye contact requires agreement from both parties, it allows both players an equal amount of control when performing the mutual action. Eye tracking may be used for determining whether mutual eye contact has been established. In the case of AR, “inside out” eye tracking can be used, whereas in a VR setting only inside eye tracking need be used. Techniques are described to confirm and establish a channel once eye contact has been held.

    DYNAMIC GRAPHICS RENDERING BASED ON PREDICTED SACCADE LANDING POINT

    公开(公告)号:US20190354173A1

    公开(公告)日:2019-11-21

    申请号:US15982275

    申请日:2018-05-17

    Abstract: A method for predicting eye movement in a head mounted display (HMD). The method including tracking movement of an eye of a user with a gaze tracking system disposed in the HMD at a plurality of sample points. The method including determining velocity of the movement based on the movement of the eye. The method including determining that the eye of the user is in a saccade upon the velocity reaching a threshold velocity. The method including predicting a landing point on the display of the HMD corresponding to a direction of the eye for the saccade.

    Robot Utility and Interface Device
    40.
    发明申请

    公开(公告)号:US20190099681A1

    公开(公告)日:2019-04-04

    申请号:US15721673

    申请日:2017-09-29

    Abstract: Methods and systems are provided for providing real world assistance by a robot utility and interface device (RUID) are provided. A method provides for identifying a position of a user in a physical environment and a surface within the physical environment for projecting an interactive interface. The method also provides for moving to a location within the physical environment based on the position of the user and the surface for projecting the interactive interface. Moreover, the method provides for capturing a plurality of images of the interactive interface while the interactive interface is being interacted with by the use and for determining a selection of an input option made by the user.

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