SPATIAL AUDIO UPMIXING
    31.
    发明申请

    公开(公告)号:US20200288259A1

    公开(公告)日:2020-09-10

    申请号:US16645433

    申请日:2018-09-28

    Applicant: Apple Inc.

    Abstract: Spatial audio upmixing enables mixing spatial sound on a more granular per-channel level than is possible using conventional upmixing. A spatial bed is a multi-channel audio content that represents a complete sound field description, e.g., a virtual sphere of sound, for example surrounding a simulated reality listener in a simulated reality environment. A new spatial bed is generated by combining sections of at least two of such spatial beds. Other embodiments are also described and claimed.

    FILE FORMAT FOR SPATIAL AUDIO
    32.
    发明申请

    公开(公告)号:US20200288258A1

    公开(公告)日:2020-09-10

    申请号:US16645422

    申请日:2018-09-25

    Applicant: Apple Inc.

    Abstract: An audio asset library containing audio assets formatted in accordance with a file format for spatial audio includes asset metadata that enables simulated reality (SR) application developers to compose sounds for use in SR applications. The audio assets are formatted to include audio data encoding a sound capable of being composed into a SR application along with asset metadata describing not only how the sound was encoded, but also how a listener in SR environment experiences the sound. A SR developer platform is configured so that developers can compose sound for SR objects using audio assets stored in the audio library, including editing the asset metadata to include transformation parameters that support dynamic transformation of the asset metadata in the SR environment to alter how the SR listener experiences the composed sound. Other embodiments are also described and claimed.

    Enhanced Audio Using Personal Audio Device

    公开(公告)号:US20240381052A1

    公开(公告)日:2024-11-14

    申请号:US18563269

    申请日:2022-06-03

    Applicant: Apple Inc.

    Abstract: A head-worn device can determine that a playback device is outputting audio content. A microphone of the head-worn device can sense the audio content that is output by the playback device. Spatial filters can be applied to one or more audio channels of additional audio content that compliments the audio content output by the playback device. The resulting spatialized audio can be played through speakers to a user wearing the head-worn device.

    Method and System for Seamless Media Synchronization and Handoff

    公开(公告)号:US20240241689A1

    公开(公告)日:2024-07-18

    申请号:US18419138

    申请日:2024-01-22

    Applicant: Apple Inc.

    CPC classification number: G06F3/165 G11B20/00086

    Abstract: A method performed by a portable media player device. The method receives a microphone signal that includes audio content output by an audio playback device via a loudspeaker. The method determines identification information regarding the audio content, wherein the identification information is determined through an acoustic signal analysis of the microphone signal. In response to determining that the audio playback device has ceased outputting the audio content, the method retrieves from local memory of the portable media player device or a remote device with which the portable media player device is communicatively coupled, an audio signal that corresponds to the audio content and drives a speaker that is not part of the audio playback device using the audio signal to continue outputting the audio content and any additional audio content related to the audio content.

    Acoustic identification of audio products

    公开(公告)号:US11726161B1

    公开(公告)日:2023-08-15

    申请号:US17464559

    申请日:2021-09-01

    Applicant: Apple Inc.

    CPC classification number: G01S3/8083 G06F16/686 H04R3/005 H04S7/301

    Abstract: Disclosed are techniques for a multimedia device with audio and video capturing capability to identify an audio device based on acoustic playback signal if the audio device cannot be identified from captured video. The multimedia device may assemble a list of candidate audio devices that are a possible match for the observed audio device from a database of previously recognized audio devices and may transmit commands to the candidate audio devices to play acoustic identification signals. The acoustic identification signals may be audible sound or ultrasonic tone sequences with embedded identification information unique to each audio device. The multimedia device may record and analyze the acoustic identification signals received from any of the candidate audio devices to construct metrics to select the most likely candidate for the observed audio device. The metrics may include time of flight, direction of arrival, received amplitude, direct-to-reverberant ratio (DRR) of the acoustic identification signals.

    Splitting a Voice Signal into Multiple Point Sources

    公开(公告)号:US20230143473A1

    公开(公告)日:2023-05-11

    申请号:US17962935

    申请日:2022-10-10

    Applicant: Apple Inc.

    CPC classification number: H04S1/002 H04S7/30 H04S2400/11 H04S2400/07

    Abstract: In a method for reproducing sound of a data object, a voice signal of a data object is split into a first sub-band signal and a second sub-band signal, and speaker driver signals are generated to produce sound of the object by a two-way speaker system in which the first sub-band signal drives a tweeter or high frequency driver and the second sub-band signal drives a woofer or low frequency driver. In another aspect, the first and second sub-band signals are spatialized as virtual sources that are in different locations. Other aspects are also described and claimed.

    FILE FORMAT FOR SPATIAL AUDIO
    40.
    发明申请

    公开(公告)号:US20220167107A1

    公开(公告)日:2022-05-26

    申请号:US17666868

    申请日:2022-02-08

    Applicant: Apple Inc.

    Abstract: An audio asset library containing audio assets formatted in accordance with a file format for spatial audio includes asset metadata that enables simulated reality (SR) application developers to compose sounds for use in SR applications. The audio assets are formatted to include audio data encoding a sound capable of being composed into a SR application along with asset metadata describing not only how the sound was encoded, but also how a listener in SR environment experiences the sound. A SR developer platform is configured so that developers can compose sound for SR objects using audio assets stored in the audio library, including editing the asset metadata to include transformation parameters that support dynamic transformation of the asset metadata in the SR environment to alter how the SR listener experiences the composed sound. Other embodiments are also described and claimed.

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