DISPLACEMENT-CENTRIC ACCELERATION FOR RAY TRACING

    公开(公告)号:US20230017659A1

    公开(公告)日:2023-01-19

    申请号:US17365043

    申请日:2021-07-01

    Applicant: Adobe Inc.

    Abstract: Aspects and features of the present disclosure provide a direct ray tracing operator with a low memory footprint for surfaces enriched with displacement maps. A graphics editing application can be used to manipulate displayed representations of a 3D object that include surfaces with displacement textures. The application creates an independent map of a displaced surface. The application ray-traces bounding volumes on the fly and uses the intersection of a query ray with a bounding volume to produce rendering information for a displaced surface. The rendering information can be used to generate displaced surfaces for various base surfaces without significant re-computation so that updated images can be rendered quickly, in real time or near real time.

    GENERATION OF A SEQUENCE OF TEXTURES FOR VIDEO DELIVERY

    公开(公告)号:US20210279916A1

    公开(公告)日:2021-09-09

    申请号:US17331186

    申请日:2021-05-26

    Applicant: Adobe Inc.

    Abstract: Techniques and systems are provided for generating a video from texture images, and for reconstructing the texture images from the video. For example, a texture image can be divided into a number of tiles, and the number of tiles can be sorted into a sequence of ordered tiles. The sequence of ordered tiles can be provided to a video coder for generating a coded video. The number of tiles can be encoded based on the sequence of ordered tiles. The encoded video including the encoded sequence of ordered tiles can be decoded. At least a portion of the decoded video can include the number of tiles sorted into a sequence of ordered tiles. A data file associated with at least the portion of the decoded video can be used to reconstruct the texture image using the tiles.

    Generation of a sequence of textures for video delivery

    公开(公告)号:US11049290B2

    公开(公告)日:2021-06-29

    申请号:US16584591

    申请日:2019-09-26

    Applicant: Adobe Inc.

    Abstract: Techniques and systems are provided for generating a video from texture images, and for reconstructing the texture images from the video. For example, a texture image can be divided into a number of tiles, and the number of tiles can be sorted into a sequence of ordered tiles. The sequence of ordered tiles can be provided to a video coder for generating a coded video. The number of tiles can be encoded based on the sequence of ordered tiles. The encoded video including the encoded sequence of ordered tiles can be decoded. At least a portion of the decoded video can include the number of tiles sorted into a sequence of ordered tiles. A data file associated with at least the portion of the decoded video can be used to reconstruct the texture image using the tiles.

    Image patch matching using probabilistic sampling based on an oracle

    公开(公告)号:US10546212B2

    公开(公告)日:2020-01-28

    申请号:US16148166

    申请日:2018-10-01

    Applicant: Adobe Inc.

    Abstract: The present disclosure is directed toward systems and methods for image patch matching. In particular, the systems and methods described herein sample image patches to identify those image patches that match a target image patch. The systems and methods described herein probabilistically accept image patch proposals as potential matches based on an oracle. The oracle is computationally inexpensive to evaluate but more approximate than similarity heuristics. The systems and methods use the oracle to quickly guide the search to areas of the search space more likely to have a match. Once areas are identified that likely include a match, the systems and methods use a more accurate similarity function to identify patch matches.

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