INFORMATION PROCESSING APPARATUS PROVIDED WITH INPUT SYSTEM UTILIZING STROBOSCOPE
    31.
    发明申请
    INFORMATION PROCESSING APPARATUS PROVIDED WITH INPUT SYSTEM UTILIZING STROBOSCOPE 有权
    使用输入系统提供的信息处理设备使用STROBOSCOPE

    公开(公告)号:US20100309370A1

    公开(公告)日:2010-12-09

    申请号:US12629615

    申请日:2009-12-02

    IPC分类号: H04N5/222 A63F13/06

    摘要: A stroboscope is utilized as an input device of a golf game system (10), for example. The golf game system includes a game machine (12) as an information processing apparatus and a golf-club-shaped input device (14), and within a housing of the game machine, an imaging unit (28) is housed, and the imaging unit is provided with an image sensor (40) and an infrared-LED. By utilizing the infrared-LED, an infrared ray is intermittently emitted to a predetermined range of an upper portion of the imaging unit. Accordingly, the image sensor intermittently images a reflective body provided in the golf-club-shaped input device moving within the range. Such the stroboscope image processing of the reflective body enables calculation of a velocity, and so on as an input of the game machine.

    摘要翻译: 例如,使用频闪仪作为高尔夫游戏系统(10)的输入装置。 高尔夫游戏系统包括作为信息处理装置的游戏机(12)和高尔夫球棒状输入装置(14),并且在游戏机的壳体内容纳有成像单元(28),并且成像 单元设置有图像传感器(40)和红外线LED。 通过利用红外线LED,红外线被间歇地发射到成像单元的上部的预定范围。 因此,图像传感器间歇地拍摄设置在该范围内移动的高尔夫球杆状输入装置的反射体。 反射体的频闪图像处理能够计算出游戏机的速度等,作为游戏机的输入。

    GAME FOR MOVING AN OBJECT ON A SCREEN IN RESPONSE TO MOVEMENT OF AN OPERATION ARTICLE
    32.
    发明申请
    GAME FOR MOVING AN OBJECT ON A SCREEN IN RESPONSE TO MOVEMENT OF AN OPERATION ARTICLE 审中-公开
    用于在屏幕上移动对象以对操作运动进行反应的游戏

    公开(公告)号:US20080146303A1

    公开(公告)日:2008-06-19

    申请号:US11952769

    申请日:2007-12-07

    申请人: HIROMU UESHIMA

    发明人: HIROMU UESHIMA

    IPC分类号: G06F17/00 G06F9/44

    摘要: Since a cursor displayed on a screen of a television monitor moves in conjunction with a motion of an operation article operated by a player, intuitive operation can be possible so that the player can play a game easily. A mermaid displayed on the screen follows the cursor when the player moves the cursor by operating the operation article. In this way, the player operates the mermaid indirectly and avoids obstacle objects and obstacle images.

    摘要翻译: 由于显示在电视监视器的屏幕上的光标与由玩家操作的操作物品的动作一起移动,所以直观的操作是可能的,使玩家可以容易地玩游戏。 当玩家通过操作操作物品移动光标时,屏幕上显示的美人鱼跟随光标。 以这种方式,玩家间接操作美人鱼,并避免障碍物和障碍物图像。

    Stepped Position Specifying Apparatus, Stepping Type Exercise Apparatus, Stepped Position Specifying Method and Exercising Support Method
    33.
    发明申请
    Stepped Position Specifying Apparatus, Stepping Type Exercise Apparatus, Stepped Position Specifying Method and Exercising Support Method 审中-公开
    步进位置指定装置,步进式运动装置,步进位置指定方法和运动支持方法

    公开(公告)号:US20070252327A1

    公开(公告)日:2007-11-01

    申请号:US11568805

    申请日:2005-05-09

    IPC分类号: A63F13/02

    摘要: Mat 40 includes foot switches FS1 to FS4. The information processing apparatus 20 attached to the mat 40 displays moving objects 118-1 to 118-4 which move in motion lanes 120-1 to 120-4 and response objects 114-1 to 114-4 corresponding to foot switches FS1 to FS4 on the television monitor 1. The response object is responsive to the operation of the corresponding foot switch. The player can operate the response objects 114-1 to 114-4 and hit the moving objects 118-1 to 118-4 by stepping on the foot switches FS1 to FS4. While any the foot switches are being turned on, the form of the corresponding response object(s) is different from the form of response object(s) displayed when the foot switches are being turned off.

    摘要翻译: 垫40包括脚踏开关FS 1至FS 4。 安装在垫子40上的信息处理设备20显示在运动通道120-1至120-4中移动的移动物体118-1至118-4和对应于脚踏开关FS 1至FS的响应物体114-1至114-4 4在电视监视器1上。 响应对象响应于相应脚踏开关的操作。 播放器可以操作响应对象114-1至114-4,并且通过踩踏脚踏开关FS 1至FS 4来撞击移动物体118-1至118-4。 当任何脚踏开关被打开时,对应的响应对象的形式与当脚踏开关被关闭时显示的响应对象的形式不同。

    Mail exchange apparatus, mail exchange system, storage medium and mail exchange method
    34.
    发明申请
    Mail exchange apparatus, mail exchange system, storage medium and mail exchange method 失效
    邮件交换设备,邮件交换系统,存储介质和邮件交换方式

    公开(公告)号:US20050204010A1

    公开(公告)日:2005-09-15

    申请号:US11077187

    申请日:2005-03-10

    IPC分类号: G06F15/16

    CPC分类号: G06Q10/107 H04L51/22

    摘要: The memory cartridge which has identification data corresponding to its appearance is inserted to the mail exchange apparatus. The mail exchange apparatus displays a content of mail read from the inserted memory cartridge and an animal image corresponding to its identification data on the television monitor.

    摘要翻译: 将具有与其外观相对应的识别数据的存储盒插入邮件交换装置。 邮件交换装置在电视监视器上显示从插入的存储盒读取的邮件的内容和与其标识数据相对应的动物图像。

    Fishing game device
    35.
    发明授权
    Fishing game device 失效
    钓鱼游戏设备

    公开(公告)号:US06929543B1

    公开(公告)日:2005-08-16

    申请号:US09856178

    申请日:2000-10-02

    摘要: A fishing game apparatus (10) has a casting rod (12) connected to a television monitor (16). The casting rod (12) is built therein with a game processor and an acceleration sensor. During casting, an acceleration signal is inputted from the acceleration sensor to the game processor. The game processor calculates a corresponding casting distance and displays, on a game screen of the monitor (16), a splashdown point according to a distance calculated. By providing a light gun in the casting rod (12), the game processor can recognize a direction of casting and move the rod in that direction on the game screen.

    摘要翻译: 钓鱼游戏装置(10)具有连接到电视监视器(16)的铸杆(12)。 铸造杆(12)内置有游戏处理器和加速度传感器。 在铸造期间,加速度信号从加速度传感器输入到游戏处理器。 游戏处理器计算相应的投射距离,并且在监视器(16)的游戏画面上显示根据计算出的距离的喷溅点。 通过在铸棒(12)中设置光枪,游戏处理器可以识别投射方向并且在游戏画面上沿该方向移动杆。

    Game for moving an object on a screen in response to movement of an operation article
    36.
    发明申请
    Game for moving an object on a screen in response to movement of an operation article 失效
    用于响应于操作物品的移动在屏幕上移动物体的游戏

    公开(公告)号:US20050124413A1

    公开(公告)日:2005-06-09

    申请号:US10972284

    申请日:2004-10-22

    申请人: Hiromu Ueshima

    发明人: Hiromu Ueshima

    IPC分类号: A63F13/00 G06T13/00 G06T13/80

    摘要: Since a cursor displayed on a screen of a television monitor moves in conjunction with a motion of an operation article operated by a player, intuitive operation can be possible so that the player can play a game easily. A mermaid displayed on the screen follows the cursor when the player moves the cursor by operating the operation article. In this way, the player operates the mermaid indirectly and avoids obstacle objects and obstacle images.

    摘要翻译: 由于显示在电视监视器的屏幕上的光标与由玩家操作的操作物品的动作一起移动,所以直观的操作是可能的,使玩家可以容易地玩游戏。 当玩家通过操作操作物品移动光标时,屏幕上显示的美人鱼跟随光标。 以这种方式,玩家间接操作美人鱼,并避免障碍物和障碍物图像。

    Musical scale recognition method and apparatus thereof
    38.
    发明授权
    Musical scale recognition method and apparatus thereof 有权
    音阶刻度识别方法及装置

    公开(公告)号:US06703551B2

    公开(公告)日:2004-03-09

    申请号:US10098531

    申请日:2002-03-18

    IPC分类号: G10H700

    摘要: A musical scale recognition apparatus includes an analog/digital converter and a processor, and can determine by the processor how close an input analog audio signal is to a musical scale of a musical tone to be recognized by repeatedly performing a calculation of a cumulative value As to find a coefficient of a Fourier sine series of the audio signal on the basis of a frequency f and digital data D, a cumulative value Ac to find a coefficient of a Fourier cosine series of the audio signal on the basis of the frequency f and the digital data D, and a frequency power spectrum effective value A of the audio signal on the basis of the cumulative value As and the cumulative value Ac, wherein the digital data into which the input analog audio signal is converted by the analog/digital converter is D, the frequency (musical scale) of the musical tone to be recognized is f, and a current time is t. At this time, A is a value which shows how close the input audio signal is to the musical sound to be recognized, and it is shown that the larger the value A becomes, the closer the both sides are.

    摘要翻译: 音阶识别装置包括模拟/数字转换器和处理器,并且可以由处理器确定通过重复执行累积值As的计算,输入模拟音频信号对音乐音阶的接近程度将被识别 基于频率f和数字数据D找到音频信号的傅立叶正弦系列的系数,数字数据D,累积值Ac,以基于频率f和频率f找到音频信号的傅立叶余弦系列的系数;以及 数字数据D和音频信号的频率功率谱有效值A基于累积值As和累积值Ac,其中输入模拟音频信号由模拟/数字转换器转换成的数字数据 是D,要识别的乐音的频率(音阶)是f,当前时间是t。 此时,A是表示输入音频信号对于要识别的音乐声音的接近程度的值,并且显示值A越大越靠近两侧。

    Information processing apparatus provided with input system utilizing stroboscope
    39.
    发明授权
    Information processing apparatus provided with input system utilizing stroboscope 有权
    具有利用频闪仪的输入系统的信息处理装置

    公开(公告)号:US08083604B2

    公开(公告)日:2011-12-27

    申请号:US12629615

    申请日:2009-12-02

    IPC分类号: A63B57/00

    摘要: A stroboscope is utilized as an input device of a golf game system (10), for example. The golf game system includes a game machine (12) as an information processing apparatus and a golf-club-shaped input device (14), and within a housing of the game machine, an imaging unit (28) is housed, and the imaging unit is provided with an image sensor (40) and an infrared-LED. By utilizing the infrared-LED, an infrared ray is intermittently emitted to a predetermined range of an upper portion of the imaging unit. Accordingly, the image sensor intermittently images a reflective body provided in the golf-club-shaped input device moving within the range. Such the stroboscope image processing of the reflective body enables calculation of a velocity, and so on as an input of the game machine.

    摘要翻译: 例如,使用频闪仪作为高尔夫游戏系统(10)的输入装置。 高尔夫游戏系统包括作为信息处理装置的游戏机(12)和高尔夫球杆状输入装置(14),并且在游戏机的壳体内容纳有成像单元(28),并且成像 单元设置有图像传感器(40)和红外线LED。 通过利用红外线LED,红外线被间歇地发射到成像单元的上部的预定范围。 因此,图像传感器间歇地拍摄设置在该范围内移动的高尔夫球杆状输入装置的反射体。 反射体的频闪图像处理能够计算出游戏机的速度等,作为游戏机的输入。

    Sensing ball game machine
    40.
    发明授权
    Sensing ball game machine 失效
    感应球游戏机

    公开(公告)号:US08049758B2

    公开(公告)日:2011-11-01

    申请号:US13048609

    申请日:2011-03-15

    IPC分类号: G06T13/00 A06F13/06

    摘要: A sensing baseball game apparatus (10) has a game machine (12) connected to a television monitor (18). A bat input device (32) is provided with an acceleration sensor. An acceleration signal is transmitted by an infrared-ray LED (34) to an infrared-ray receiving part of the game machine (12) whereby the game machine (12) determines a moving speed of the bat input device (32) to calculate a moving parameter of a ball to be batted. Accordingly, a batted ball is moved in the game scene according to the parameter.

    摘要翻译: 感测棒球游戏装置(10)具有连接到电视监视器(18)的游戏机(12)。 蝙蝠输入装置(32)设有加速度传感器。 通过红外线LED(34)将加速度信号发送到游戏机(12)的红外线接收部,由此游戏机(12)确定蝙蝠输入装置(32)的移动速度,计算出 球的移动参数被击球。 因此,根据参数,在游戏场景中移动击球。