Control of a periodic light source illuminating a room shared by two users wearing shutter glasses synchronized with the light source

    公开(公告)号:US10338412B2

    公开(公告)日:2019-07-02

    申请号:US15543279

    申请日:2016-01-13

    摘要: A method including receiving information indicative of a first light preference profile, receiving information indicative of a second light preference profile, determining that the first light preference profile differs from the second light preference profile, determining a first light control setting based on the first light preference profile, determining a second light control setting based on the second light preference profile, determining a periodic light source actuation directive, causing sending of the periodic light source actuation directive to the light source, determining a first shutter control directive for the first near eye apparatus, causing sending of the first shutter control directive to the first near eye apparatus, determining a second shutter control directive for the second near eye apparatus, and causing sending of the second shutter control directive to the second near eye apparatus is disclosed.

    3D MODELLING SYSTEM
    23.
    发明申请
    3D MODELLING SYSTEM 审中-公开
    3D建模系统

    公开(公告)号:US20160239585A1

    公开(公告)日:2016-08-18

    申请号:US15009211

    申请日:2016-01-28

    IPC分类号: G06F17/50

    摘要: A method comprising: obtaining a three-dimensional (3D) model of a space; obtaining relative positions of a plurality of uniquely identifiable devices in said space; mapping a first uniquely identifiable device to a first object in the 3D model; selecting a second uniquely identifiable device; determining possible locations of the second uniquely identifiable device in said space on the basis of relative distance between the first and second uniquely identifiable device; and mapping the second uniquely identifiable device to a second object in the 3D model, said second object locating in one of said possible locations.

    摘要翻译: 一种方法,包括:获得空间的三维(3D)模型; 获得所述空间中的多个唯一可识别装置的相对位置; 将第一唯一可识别的设备映射到3D模型中的第一对象; 选择第二唯一可识别的设备; 基于第一和第二唯一可识别装置之间的相对距离确定所述空间中的第二唯一可识别装置的可能位置; 以及将所述第二唯一可识别装置映射到所述3D模型中的第二对象,所述第二对象位于所述可能位置之一中。

    Spatial Audio Processing
    24.
    发明公开

    公开(公告)号:US20240205631A1

    公开(公告)日:2024-06-20

    申请号:US18590112

    申请日:2024-02-28

    摘要: An apparatus configured to: identify a POI in an audio scene, wherein one or more input audio signals represent the audio scene and at least one further input audio signal represents at least part of the audio scene, wherein the POI comprises a portion of the audio scene to be replaced during rendering using reconstructed audio parameters; generate, from the at least one further input audio signal, one or more complementary audio parameters that represent the POI in the audio scene; process the one or more input audio signals to obtain input audio parameters so as to enable replacement of the POI using the one or more complementary audio parameters; and combine the one or more complementary audio parameters with the input audio parameters, to create reconstructed audio parameters, so as to replace the POI in the audio scene at least partially using the one or more complementary audio parameters.

    ENCODING REVERBERATOR PARAMETERS FROM VIRTUAL OR PHYSICAL SCENE GEOMETRY AND DESIRED REVERBERATION CHARACTERISTICS AND RENDERING USING THESE

    公开(公告)号:US20210287651A1

    公开(公告)日:2021-09-16

    申请号:US17202863

    申请日:2021-03-16

    IPC分类号: G10K15/08

    摘要: A method and apparatus for simulating reverberation in rendering systems. A decoder/renderer may determine how to simulate reverberation with reference to audio scene description format file information or other bitstream information regarding the virtual scene geometry, and/or a lookup table. Late reverberation may be generated based on reverberator parameters derived from the virtual scene geometry, including the lengths of delay lines, attenuation filter coefficients, and diffuse-to-direct ratio characteristics, using a feedback delay network. Early reverberation may be generated based on determining what potential reflecting elements in a virtual scene geometry are reflecting planes; this may involve the simulation of ray reflection, potentially through beam tracing.

    Audio signal rendering
    28.
    发明授权

    公开(公告)号:US10979846B2

    公开(公告)日:2021-04-13

    申请号:US16650190

    申请日:2018-10-01

    IPC分类号: H04R3/00 H04S7/00 G10K15/12

    摘要: An apparatus for audio signal rendering, the apparatus including at least one processor configured to: receive at least one microphone audio signal captured by at least one microphone within a capture environment; receive at least one projection audio signal, wherein the at least one projection audio signal is a room-impulse-response filtered at least one microphone audio signal within the capture environment; receive at least one residual audio signal, wherein the at least one residual audio signal is a result of removing the at least one projection audio signal from at least one audio signal captured by a microphone array within the capture environment; and generate at least two volumetric audio signals based on the at least one microphone audio signal, the at least one projection audio signal and the at least one residual audio signal.