Spatially-aware projection pen interface
    21.
    发明授权
    Spatially-aware projection pen interface 有权
    空间感知投影笔界面

    公开(公告)号:US08884876B2

    公开(公告)日:2014-11-11

    申请号:US12537025

    申请日:2009-08-06

    CPC classification number: G06F3/0482 G06F3/03542 G06F3/03545

    Abstract: One embodiment of the present invention sets forth a technique for providing an end user with a digital pen embedded with a spatially-aware miniature projector for use in a design environment. Paper documents are augmented to allow a user to access additional information and computational tools through projected interfaces. Virtual ink may be managed in single and multi-user environments to enhance collaboration and data management. The spatially-aware projector pen provides end-users with dynamic visual feedback and improved interaction capabilities.

    Abstract translation: 本发明的一个实施例提出了一种用于向终端用户提供嵌入有用于设计环境中的空间感知小型投影仪的数字笔的技术。 增加纸质文档以允许用户通过投影界面访问附加信息和计算工具。 虚拟墨水可以在单用户和多用户环境中进行管理,以加强协作和数据管理。 空间感知投影笔为终端用户提供动态视觉反馈和改进的交互功能。

    System for accessing a large number of menu items using a zoned menu bar

    公开(公告)号:US08522159B2

    公开(公告)日:2013-08-27

    申请号:US12119167

    申请日:2008-05-12

    CPC classification number: G06F3/0482

    Abstract: A system that includes a pop-up graphical user interface that includes menu bars overlapping marking menu zones. The interface pops up at the current position of the cursor when the space bar is held down. The menu bars are positioned around a central marking zone with the common menu bars located above the central zone and task specific menu bars located below the central zone. The common application menu bar is positioned outer most and the common window menu bar is located inner most. The menu bars are sized in a “stair-step” pattern and the commands therein are left and right justified to fill the menu bar evenly. The menu bar menu items are accessed just like menu bar items typically found at the top of windows. The menu bars mimic the menu bars that a user may need to use during tasks that users typically perform using the menu bars found in application windows. The zones are divided into a central zone and four outer zones where user customizable marking menus are activated when a mouse button is held down while the cursor is in one of the zones.

    SPATIALLY-AWARE PROJECTION PEN INTERFACE
    24.
    发明申请
    SPATIALLY-AWARE PROJECTION PEN INTERFACE 有权
    空间投影笔界面

    公开(公告)号:US20100103101A1

    公开(公告)日:2010-04-29

    申请号:US12537025

    申请日:2009-08-06

    CPC classification number: G06F3/0482 G06F3/03542 G06F3/03545

    Abstract: One embodiment of the present invention sets forth a technique for providing an end user with a digital pen embedded with a spatially-aware miniature projector for use in a design environment. Paper documents are augmented to allow a user to access additional information and computational tools through projected interfaces. Virtual ink may be managed in single and multi-user environments to enhance collaboration and data management. The spatially-aware projector pen provides end-users with dynamic visual feedback and improved interaction capabilities.

    Abstract translation: 本发明的一个实施例提出了一种用于向终端用户提供嵌入有用于设计环境中的空间感知小型投影仪的数字笔的技术。 增加纸质文档以允许用户通过投影界面访问附加信息和计算工具。 虚拟墨水可以在单用户和多用户环境中进行管理,以加强协作和数据管理。 空间感知投影笔为终端用户提供动态视觉反馈和改进的交互功能。

    Biomechanical user interface elements for pen-based computers
    25.
    发明授权
    Biomechanical user interface elements for pen-based computers 有权
    基于笔的计算机的生物力学用户界面元素

    公开(公告)号:US07663605B2

    公开(公告)日:2010-02-16

    申请号:US10748684

    申请日:2003-12-31

    Abstract: The present invention is a system that uses natural user position and natural user motion to position and layout interface elements for a pen-based computer display. Graphical user interfaces, such as a slider or menu, are popped-up at a position convenient to the user, such as at the current position of the cursor. A rectilinear interface is oriented along a natural motion arc of the user, such as an elbow arc. An arc shaped interface can also be positioned along a natural motion arc, such as the elbow arc, and be shaped according the elbow are or be shaped by another natural motion arc such as a wrist arc of the user. The interface arc, whether shaping or orienting the interface, can be a single motion arc, such as an elbow arc, a composite arc of an elbow arc and a wrist arc, a sequence of an elbow arc and a wrist arc, a compound arc where an elbow arc blends into a wrist arc or an arc followed by a linear interface section.

    Abstract translation: 本发明是一种使用自然用户位置和自然用户运动来定位和布置基于笔的计算机显示器的界面元素的系统。 诸如滑块或菜单的图形用户界面被弹出在方便用户的位置,例如在光标的当前位置。 直线接口沿用户的自然运动弧定向,例如弯头弧。 弧形界面也可以沿着自然运动弧定位,例如肘形弧,并且根据肘形成形,或者由诸如使用者的腕弓的另外的自然运动弧形成。 接口弧,无论是成形还是定向界面,都可以是单个运动弧,例如肘形弧,肘弓和肘弓的复合弧,肘弓和手腕弧的序列,复合弧 其中肘部弧合并成一个手腕弧或弧,然后是一个线性界面部分。

    System for accessing a large number of menu items using a zoned menu bar

    公开(公告)号:US07555726B2

    公开(公告)日:2009-06-30

    申请号:US11063865

    申请日:2005-02-23

    CPC classification number: G06F3/0482

    Abstract: A system that includes a pop-up graphical user interface that includes menu bars overlapping marking menu zones. The interface pops up at the current position of the cursor when the space bar is held down. The menu bars are positioned around a central marking zone with the common menu bars located above the central zone and task specific menu bars located below the central zone. The common application menu bar is positioned outer most and the common window menu bar is located inner most. The menu bars are sized in a “stair-step” pattern and the commands therein are left and right justified to fill the menu bar evenly. The menu bar menu items are accessed just like menu bar items typically found at the top of windows. The menu bars mimic the menu bars that a user may need to use during tasks that users typically perform using the menu bars found in application windows. The zones are divided into a central zone and four outer zones where user customizable marking menus are activated when a mouse button is held down while the cursor is in one of the zones.

    SYSTEM FOR ACCESSING A LARGE NUMBER OF MENU ITEMS USING A ZONED MENU BAR
    27.
    发明申请
    SYSTEM FOR ACCESSING A LARGE NUMBER OF MENU ITEMS USING A ZONED MENU BAR 有权
    使用分区菜单栏访问大量菜单项的系统

    公开(公告)号:US20080216017A1

    公开(公告)日:2008-09-04

    申请号:US12119157

    申请日:2008-05-12

    CPC classification number: G06F3/0482

    Abstract: A system that includes a pop-up graphical user interface that includes menu bars overlapping marking menu zones. The interface pops up at the current position of the cursor when the space bar is held down. The menu bars are positioned around a central marking zone with the common menu bars located above the central zone and task specific menu bars located below the central zone. The common application menu bar is positioned outer most and the common window menu bar is located inner most. The menu bars are sized in a “stair-step” pattern and the commands therein are left and right justified to fill the menu bar evenly. The menu bar menu items are accessed just like menu bar items typically found at the top of windows. The menu bars mimic the menu bars that a user may need to use during tasks that users typically perform using the menu bars found in application windows. The zones are divided into a central zone and four outer zones where user customizable marking menus are activated when a mouse button is held down while the cursor is in one of the zones.

    Abstract translation: 包括弹出式图形用户界面的系统,其中包括与标记菜单区域重叠的菜单栏。 当按住空格键时,界面会弹出光标的当前位置。 菜单栏定位在中央标记区域周围,公共菜单栏位于中央区域上方,并且位于中央区域下方的任务特定菜单栏。 常用应用程序菜单栏位于最外侧,常见的窗口菜单栏位于最内部。 菜单栏的大小采用“阶梯”模式,其中的命令是左右对齐的,以均匀地填充菜单栏。 菜单栏菜单项目被访问,就像窗口顶部通常找到的菜单栏项目一样。 菜单栏模拟用户可能需要在用户通常使用应用程序窗口中找到的菜单栏执行的任务期间使用的菜单栏。 区域分为中央区域和四个外部区域,其中当光标位于其中一个区域时按住鼠标按钮时,用户可自定义的标记菜单被激活。

    SYSTEM FOR ACCESSING A LARGE NUMBER OF MENU ITEMS USING A ZONED MENU BAR

    公开(公告)号:US20080216014A1

    公开(公告)日:2008-09-04

    申请号:US12119167

    申请日:2008-05-12

    CPC classification number: G06F3/0482

    Abstract: A system that includes a pop-up graphical user interface that includes menu bars overlapping marking menu zones. The interface pops up at the current position of the cursor when the space bar is held down. The menu bars are positioned around a central marking zone with the common menu bars located above the central zone and task specific menu bars located below the central zone. The common application menu bar is positioned outer most and the common window menu bar is located inner most. The menu bars are sized in a “stair-step” pattern and the commands therein are left and right justified to fill the menu bar evenly. The menu bar menu items are accessed just like menu bar items typically found at the top of windows. The menu bars mimic the menu bars that a user may need to use during tasks that users typically perform using the menu bars found in application windows. The zones are divided into a central zone and four outer zones where user customizable marking menus are activated when a mouse button is held down while the cursor is in one of the zones.

    Techniques for pointing to locations within a volumetric display
    29.
    发明申请
    Techniques for pointing to locations within a volumetric display 有权
    指向体积显示中的位置的技术

    公开(公告)号:US20080040689A1

    公开(公告)日:2008-02-14

    申请号:US11907514

    申请日:2007-10-12

    Abstract: The present invention is a system that creates a volumetric display and a user controllable volumetric pointer within the volumetric display. The user can point by aiming a beam which is vector, planar or tangent based, positioning a device in three-dimensions in association with the display, touching a digitizing surface of the display enclosure or otherwise inputting position coordinates. The cursor can take a number of different forms including a ray, a point, a volume and a plane. The ray can include a ring, a bead, a segmented wand, a cone and a cylinder. The user designates an input position and the system maps the input position to a 3D cursor position within the volumetric display. The system also determines whether any object has been designated by the cursor by determining whether the object is within a region of influence of the cursor. The system also performs any function activated in association with the designation.

    Abstract translation: 本发明是在体积显示内创建体积显示和用户可控的体积指示器的系统。 用户可以通过瞄准基于矢量,平面或切线的光束来指向与显示器相关联的三维定位设备,触摸显示器外壳的数字化表面或以其他方式输入位置坐标。 光标可以采取许多不同的形式,包括射线,点,体积和平面。 射线可以包括环,珠,分段魔杖,锥体和圆柱体。 用户指定输入位置,并且系统将输入位置映射到体积显示内的3D光标位置。 系统还通过确定对象是否在光标的影响区域内来确定是否已经由光标指定了任何对象。 该系统还执行与指定相关联的激活的任何功能。

    System for physical rotation of volumetric display enclosures to facilitate viewing
    30.
    发明申请
    System for physical rotation of volumetric display enclosures to facilitate viewing 有权
    用于体积显示外壳物理旋转的系统,以方便查看

    公开(公告)号:US20050275628A1

    公开(公告)日:2005-12-15

    申请号:US11207828

    申请日:2005-08-22

    Abstract: The present invention is a system that allows a user to physically rotate a three-dimensional volumetric display enclosure with a corresponding rotation of the display contents. The rotation of the enclosure is sampled with an encoder and the display is virtually rotated by a computer maintaining the scene by an amount corresponding to the physical rotation before being rendered. This allows the user to remain in one position while viewing different parts of the displayed scene corresponding to different viewpoints. The display contents can be rotated in direct correspondence with the display enclosure or with a gain (positive or negative) that accelerates the rotation of the contents with respect to the physical rotation of the enclosure. Any display widgets in the scene, such as a virtual keyboard, can be maintained stationary with respect to the user while scene contents rotate by applying a negative rotational gain to the widgets. The rotation can also be controlled by a time value such that the rotation continues until a specified time is reached or expires.

    Abstract translation: 本发明是允许用户物理地旋转具有显示内容的相应旋转的三维体积显示外壳的系统。 外壳的旋转用编码器进行采样,并且显示器由维护场景的计算机虚拟地旋转与呈现之前的物理旋转相对应的量。 这允许用户在观看对应于不同视点的所显示场景的不同部分的同时保持在一个位置。 显示内容可以与显示器外壳直接对应地旋转,或者具有加速内容物相对于外壳的物理旋转的旋转的增益(正或负)旋转。 场景中的任何显示小部件(例如虚拟键盘)可以相对于用户保持静止,而场景内容通过向小部件施加负旋转增益而旋转。 旋转也可以通过时间值来控制,使得旋转继续直到达到指定的时间或到期。

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