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公开(公告)号:US20240282034A1
公开(公告)日:2024-08-22
申请号:US18440097
申请日:2024-02-13
Applicant: Sony Interactive Entertainment Inc.
Inventor: Daniel Israel Pereira Jimenez , Estefania Rodriguez Quiros , Lazaros Michailidis , Jesus Lucas Barcias , Christopher William Henderson
Abstract: A data processing apparatus includes storage circuitry to store animation data for a computer generated environment, the animation data specifying animations of animated objects of the computer generated environment for a period of time, selection circuitry to receive an animation data request and to select a portion of the animation data in dependence on the animation data request, and output circuitry to output the portion of the animation data.
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公开(公告)号:US20240278121A1
公开(公告)日:2024-08-22
申请号:US18440122
申请日:2024-02-13
Applicant: Sony Interactive Entertainment Inc.
Inventor: Daniel Israel Pereira Jimenez , Estefania Rodriguez Quiros , Lazaros Michailidis , Jesus Lucas Barcias , Christopher William Henderson
CPC classification number: A63F13/52 , G06T15/80 , G06T17/20 , G06T2210/52
Abstract: There is provided a data processing apparatus for generating one or more images of a virtual environment. The apparatus includes a rendering processor configured to render a first part of the one or more images; a communication processor configured to request, from a remote computing device, data for rendering a second part of the one or more images; and an output image processor configured to generate the one or more images for display at least in part based on the rendered first part of the one or more images and the data for rendering the second part of the one or more images.
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公开(公告)号:US20240131428A1
公开(公告)日:2024-04-25
申请号:US18484696
申请日:2023-10-10
Applicant: Sony Interactive Entertainment Inc.
Inventor: Lazaros Michailidis
CPC classification number: A63F13/52 , A63F13/58 , G06T11/00 , G06T13/00 , G06T2210/44
Abstract: A graphics rendering apparatus, comprising: a first receiving unit configured to receive mesh data comprising a mesh that defines a geometry of a virtual element that is comprised within a virtual environment of a video game; a second receiving unit configured to receive one or more input signals; an animation unit configured to cause the virtual element to perform a given predefined action in response to one or more of the input signals; a determination unit configured to determine whether the virtual element has performed the given predefined action at least a threshold number of times; an identification unit configured to identify one or more predefined mesh deformations associated with the given predefined action if the virtual element has performed the given predefined action at least the threshold number of times; a deformation unit configured to deform one or more subsets of the mesh in accordance with one or more of the predefined mesh deformations, and at least in part thereby generate subsequent mesh data comprising a subsequent mesh that defines a subsequent geometry of the virtual element; and a rendering unit configured to render the virtual element based on the subsequent mesh data.
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