Securing a fresnel lens to a refractive optical element
    11.
    发明授权
    Securing a fresnel lens to a refractive optical element 有权
    将菲涅尔透镜固定到折射光学元件

    公开(公告)号:US09519084B1

    公开(公告)日:2016-12-13

    申请号:US14742886

    申请日:2015-06-18

    Applicant: Oculus VR, LLC

    Inventor: Matt Lee Thomas

    Abstract: A headset for virtual reality applications includes an optical element configured to modify light from an electronic display in the headset and to direct the modified light to a user. The optical element may include a Fresnel lens secured to a lens by securing the Fresnel lens to a mold and inserting a casting material into the mold so the casting material forms the lens and a portion of the casting material exists on and past an edge of the Fresnel lens. This encases the edge of the Fresnel lens in the casting material, securing the Fresnel lens to the lens.

    Abstract translation: 用于虚拟现实应用的耳机包括被配置为修改来自耳机中的电子显示器的光并将修改的光引导至用户的光学元件。 光学元件可以包括通过将菲涅尔透镜固定到模具并将铸造材料插入模具中而固定到透镜的菲涅尔透镜,使得铸造材料形成透镜,并且铸造材料的一部分存在于和 菲涅尔透镜。 这将菲涅尔透镜的边缘包裹在铸造材料中,将菲涅尔透镜固定在镜头上。

    Compressible eyecup assemblies in a virtual reality headset
    12.
    发明授权
    Compressible eyecup assemblies in a virtual reality headset 有权
    虚拟现实耳机中的可压缩眼罩组件

    公开(公告)号:US09472025B2

    公开(公告)日:2016-10-18

    申请号:US14601572

    申请日:2015-01-21

    Applicant: Oculus VR, LLC

    Inventor: Matt Lee Thomas

    Abstract: A virtual reality (VR) headset includes an electronic display element, an optics block, and an adjustment mechanism. The electronic display element outputs image light. The optics block includes a cone and an additional cone coupled to a lens and an additional lens, respectively. Image light is directed to the lens and to the additional lens via the cone and additional cone, respectively. Each of the cones comprises an opaque material that is deformable to adjust a distance from a base portion of a cone to a top portion of a cone may be adjusted, via, compression, elongation, or both. An adjustment mechanism may receive input from a user and configured to adjust the distance one or more of the cone and the additional cone.

    Abstract translation: 虚拟现实(VR)耳机包括电子显示元件,光学块和调节机构。 电子显示元件输出图像光。 光学块包括分别与透镜和附加透镜耦合的锥体和附加锥体。 图像光分别通过锥体和附加锥体被引导到透镜和附加透镜。 每个锥体可以通过压缩,伸长或两者来调节可变形以调节从锥体的基部到锥体的顶部的距离的不透明材料。 调节机构可以接收来自用户的输入并且被配置为调整锥体和附加锥体中的一个或多个的距离。

    Passive locators for a virtual reality headset

    公开(公告)号:US10198032B2

    公开(公告)日:2019-02-05

    申请号:US15490624

    申请日:2017-04-18

    Applicant: Oculus VR, LLC

    Inventor: Matt Lee Thomas

    Abstract: A virtual reality (VR) headset includes a plurality of marker groups each corresponding to a different location on the VR headset. Each marker group includes one or more passive locators having positions relative to each other. Passive locators included in a marker group are configured to reflect one or more bands of light emitted by a source device. A VR system determines positions of passive locators relative to each other in a marker group and bands of light reflected by the passive locators included in the marker group to determine a location on the VR headset. Based on the location on the VR headset, the VR system determines a position of the VR headset and identifies content to provide to the VR headset.

    SECURING A FRESNEL LENS TO A REFRACTIVE OPTICAL ELEMENT
    17.
    发明申请
    SECURING A FRESNEL LENS TO A REFRACTIVE OPTICAL ELEMENT 有权
    将FRESNEL镜头安装到折射光学元件

    公开(公告)号:US20160370510A1

    公开(公告)日:2016-12-22

    申请号:US14742886

    申请日:2015-06-18

    Applicant: Oculus VR, LLC

    Inventor: Matt Lee Thomas

    Abstract: A headset for virtual reality applications includes an optical element configured to modify light from an electronic display in the headset and to direct the modified light to a user. The optical element may include a Fresnel lens secured to a lens by securing the Fresnel lens to a mold and inserting a casting material into the mold so the casting material forms the lens and a portion of the casting material exists on and past an edge of the Fresnel lens. This encases the edge of the Fresnel lens in the casting material, securing the Fresnel lens to the lens.

    Abstract translation: 用于虚拟现实应用的耳机包括被配置为修改来自耳机中的电子显示器的光并将修改的光引导到用户的光学元件。 光学元件可以包括通过将菲涅尔透镜固定到模具并将铸造材料插入模具中而固定到透镜的菲涅尔透镜,使得铸造材料形成透镜,并且铸造材料的一部分存在于和 菲涅尔透镜。 这将菲涅尔透镜的边缘包裹在铸造材料中,将菲涅尔透镜固定在镜头上。

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