Methods, systems, and computer program products for allocating different quality of service/bandwidth allocation to subscribers having different levels of subscription service for interactive gaming
    11.
    发明授权
    Methods, systems, and computer program products for allocating different quality of service/bandwidth allocation to subscribers having different levels of subscription service for interactive gaming 有权
    用于将不同服务质量/带宽分配分配给具有用于交互式游戏的不同级别的订阅服务的用户的方法,系统和计算机程序产品

    公开(公告)号:US08638735B2

    公开(公告)日:2014-01-28

    申请号:US12945634

    申请日:2010-11-12

    CPC classification number: G07F17/3223 G07F17/32 H04L47/2408 H04L47/2425

    Abstract: Quality of Service (QoS) and/or bandwidth allocation can be provided for interactive gaming via a Regional/Access Network (RAN). The RAN can provide end-to-end transport between a Gaming Application Service Provider (GASP) and a Customer Premises Network (CPN) that includes a Routing Gateway (RG). Quality of Service (QoS) and/or bandwidth allocation can be provided by determining different levels of subscription service for different subscribers to an interactive game between a plurality of participants. Different QoS and/or bandwidth allocations can be provided to different gaming traffic flows associated with the different subscribers to the interactive game based on the different levels of subscription service of the different subscribers.

    Abstract translation: 可以通过区域/接入网络(RAN)为互动游戏提供服务质量(QoS)和/或带宽分配。 RAN可以在游戏应用服务提供商(GASP)和包括路由网关(RG)的客户驻地网络(CPN)之间提供端到端传输。 服务质量(QoS)和/或带宽分配可以通过确定多个参与者之间的交互式游戏的不同订户的不同级别的订阅服务来提供。 可以基于不同订户的不同级别的订阅服务,向与交互式游戏的不同订户相关联的不同游戏流量流提供不同的QoS和/或带宽分配。

    Methods, systems, and computer program products for allocating different quality of service/bandwidth allocation to subscribers having different levels of subscription service for interactive gaming
    12.
    发明授权
    Methods, systems, and computer program products for allocating different quality of service/bandwidth allocation to subscribers having different levels of subscription service for interactive gaming 有权
    用于将不同服务质量/带宽分配分配给具有用于交互式游戏的不同级别的订阅服务的用户的方法,系统和计算机程序产品

    公开(公告)号:US07843876B2

    公开(公告)日:2010-11-30

    申请号:US12242008

    申请日:2008-09-30

    CPC classification number: G07F17/3223 G07F17/32 H04L47/2408 H04L47/2425

    Abstract: Quality of Service (QoS) and/or bandwidth allocation can be provided for interactive gaming via a Regional/Access Network (RAN). The RAN can provide end-to-end transport between a Gaming Application Service Provider (GASP) and a Customer Premises Network (CPN) that includes a Routing Gateway (RG). Quality of Service (QoS) and/or bandwidth allocation can be provided by determining different levels of subscription service for different subscribers to an interactive game between a plurality of participants. Different QoS and/or bandwidth allocations can be provided to different gaming traffic flows associated with the different subscribers to the interactive game based on the different levels of subscription service of the different subscribers.

    Abstract translation: 可以通过区域/接入网络(RAN)为互动游戏提供服务质量(QoS)和/或带宽分配。 RAN可以在游戏应用服务提供商(GASP)和包括路由网关(RG)的客户驻地网络(CPN)之间提供端到端传输。 服务质量(QoS)和/或带宽分配可以通过确定多个参与者之间的交互式游戏的不同订户的不同级别的订阅服务来提供。 可以基于不同订户的不同级别的订阅服务,向与交互式游戏的不同订户相关联的不同游戏流量流提供不同的QoS和/或带宽分配。

    METHOD FOR TRAFFIC ENGINEERING OF CONNECTIONLESS VIRTUAL PRIVATE NETWORK SERVICES
    13.
    发明申请
    METHOD FOR TRAFFIC ENGINEERING OF CONNECTIONLESS VIRTUAL PRIVATE NETWORK SERVICES 有权
    无连接无线虚拟网络服务的交通工程方法

    公开(公告)号:US20100085876A1

    公开(公告)日:2010-04-08

    申请号:US12633920

    申请日:2009-12-09

    CPC classification number: H04L12/4641

    Abstract: A method for traffic engineering of connectionless virtual private network (VPN) services that includes receiving physical connectivity data for a connectionless VPN. The data includes service nodes and links between the service nodes. One or more of the service nodes are also edge nodes. Logical connectivity data for the edge nodes is received. A restricted topology is created in response to the physical connectivity data and to the logical connectivity data. The restricted topology includes a single path between each pair of the edge nodes and each path includes a plurality of the service nodes and one or more of the links A bandwidth requirement for each link in the restricted topology is calculated. The bandwidth requirement is reserved on each link in the restricted topology. The method further comprises directing routing software to force a packet received from an edge node through one of the paths in the restricted topology.

    Abstract translation: 一种无连接虚拟专用网(VPN)业务流量工程的方法,包括接收无连接VPN的物理连接数据。 数据包括服务节点和服务节点之间的链路。 一个或多个服务节点也是边缘节点。 接收边缘节点的逻辑连接数据。 响应于物理连接数据和逻辑连接数据创建受限拓扑。 受限拓扑包括每对边缘节点之间的单个路径,并且每个路径包括多个服务节点和一个或多个链路。计算限制拓扑中每个链路的带宽需求。 带宽需求在受限拓扑中的每个链路上保留。 该方法还包括引导路由软件强制从边缘节点接收到的分组通过受限拓扑中的一条路径。

    Method for traffic engineering of connectionless virtual private network services
    14.
    发明授权
    Method for traffic engineering of connectionless virtual private network services 有权
    无连接虚拟专网服务流量工程方法

    公开(公告)号:US07646734B2

    公开(公告)日:2010-01-12

    申请号:US11871261

    申请日:2007-10-12

    CPC classification number: H04L12/4641

    Abstract: A method for traffic engineering of connectionless virtual private network (VPN) services that includes receiving physical connectivity data for a connectionless VPN. The data includes service nodes and links between the service nodes. One or more of the service nodes are also edge nodes. Logical connectivity data for the edge nodes is received. A restricted topology is created in response to the physical connectivity data and to the logical connectivity data. The restricted topology includes a single path between each pair of the edge nodes and each path includes a plurality of the service nodes and one or more of the links. A bandwidth requirement for each link in the restricted topology is calculated. The bandwidth requirement is reserved on each link in the restricted topology. The method further comprises directing routing software to force a packet received from an edge node through one of the paths in the restricted topology.

    Abstract translation: 一种无连接虚拟专用网(VPN)业务流量工程的方法,包括接收无连接VPN的物理连接数据。 数据包括服务节点和服务节点之间的链路。 一个或多个服务节点也是边缘节点。 接收边缘节点的逻辑连接数据。 响应于物理连接数据和逻辑连接数据创建受限拓扑。 受限拓扑包括每对边缘节点之间的单个路径,并且每个路径包括多个服务节点和一个或多个链路。 计算受限拓扑中每个链路的带宽要求。 带宽需求在受限拓扑中的每个链路上保留。 该方法还包括引导路由软件强制从边缘节点接收到的分组通过受限拓扑中的一条路径。

    METHODS, SYSTEMS, AND COMPUTER PROGRAM PRODUCTS FOR ALLOCATING DIFFERENT QUALITY OF SERVICE/BANDWIDTH ALLOCATION TO SUBSCRIBERS HAVING DIFFERENT LEVELS OF SUBSCRIPTION SERVICE FOR INTERACTIVE GAMING
    15.
    发明申请
    METHODS, SYSTEMS, AND COMPUTER PROGRAM PRODUCTS FOR ALLOCATING DIFFERENT QUALITY OF SERVICE/BANDWIDTH ALLOCATION TO SUBSCRIBERS HAVING DIFFERENT LEVELS OF SUBSCRIPTION SERVICE FOR INTERACTIVE GAMING 有权
    方法,系统和计算机程序产品,用于分配不同质量的服务/带宽分配给具有不同级别的订阅服务的交互式游戏的订阅者

    公开(公告)号:US20090029777A1

    公开(公告)日:2009-01-29

    申请号:US12242008

    申请日:2008-09-30

    CPC classification number: G07F17/3223 G07F17/32 H04L47/2408 H04L47/2425

    Abstract: Quality of Service (QoS) and/or bandwidth allocation can be provided for interactive gaming via a Regional/Access Network (RAN). The RAN can provide end-to-end transport between a Gaming Application Service Provider (GASP) and a Customer Premises Network (CPN) that includes a Routing Gateway (RG). Quality of Service (QoS) and/or bandwidth allocation can be provided by determining different levels of subscription service for different subscribers to an interactive game between a plurality of participants. Different QoS and/or bandwidth allocations can be provided to different gaming traffic flows associated with the different subscribers to the interactive game based on the different levels of subscription service of the different subscribers.

    Abstract translation: 可以通过区域/接入网络(RAN)为互动游戏提供服务质量(QoS)和/或带宽分配。 RAN可以在游戏应用服务提供商(GASP)和包括路由网关(RG)的客户驻地网络(CPN)之间提供端到端传输。 服务质量(QoS)和/或带宽分配可以通过确定多个参与者之间的交互式游戏的不同订户的不同级别的订阅服务来提供。 可以基于不同订户的不同级别的订阅服务,向与交互式游戏的不同订户相关联的不同游戏流量流提供不同的QoS和/或带宽分配。

    Authentication Tokens For Use In Voice Over Internet Protocol Methods
    16.
    发明申请
    Authentication Tokens For Use In Voice Over Internet Protocol Methods 有权
    用于互联网语音协议方法的认证令牌

    公开(公告)号:US20110271338A1

    公开(公告)日:2011-11-03

    申请号:US13183036

    申请日:2011-07-14

    CPC classification number: H04L29/06326 H04L63/0272 H04L63/0807 H04M2207/35

    Abstract: Setup of a Voice over Internet Protocol (VoIP) call is initiated and an authentication token is received for the VoIP call that is set up, that indicates that the VoIP call is authorized. The authentication token is inserted into packets for the VoIP call. The packets, including the authentication token therein, are transmitted into an IP network. The authentication token may be placed in an IP version 6 (IPv6) flowID field.

    Abstract translation: 启动VoIP协议(VoIP)呼叫的设置,接收到建立的VoIP呼叫的认证令牌,表示VoIP呼叫被授权。 认证令牌插入到VoIP呼叫的报文中。 包括其中的认证令牌的分组被发送到IP网络。 认证令牌可以放置在IP版本6(IPv6)流ID字段中。

    Authentication tokens for use in voice over internet protocol
    17.
    发明授权
    Authentication tokens for use in voice over internet protocol 有权
    用于互联网语音协议的认证令牌

    公开(公告)号:US08037516B2

    公开(公告)日:2011-10-11

    申请号:US11362970

    申请日:2006-02-27

    CPC classification number: H04L29/06326 H04L63/0272 H04L63/0807 H04M2207/35

    Abstract: Setup of a Voice over Internet Protocol (VoIP) call is initiated and an authentication token is received for the VoIP call that is set up, that indicates that the VoIP call is authorized. The authentication token is inserted into packets for the VoIP call. The packets, including the authentication token therein, are transmitted into an IP network. The authentication token may be placed in an IP version 6 (IPv6) flowID field.

    Abstract translation: 启动VoIP协议(VoIP)呼叫的设置,接收到建立的VoIP呼叫的认证令牌,表示VoIP呼叫被授权。 认证令牌插入到VoIP呼叫的报文中。 包括其中的认证令牌的分组被发送到IP网络。 认证令牌可以放置在IP版本6(IPv6)流ID字段中。

    Method for traffic engineering of connectionless virtual private network services
    18.
    发明授权
    Method for traffic engineering of connectionless virtual private network services 有权
    无连接虚拟专网服务流量工程方法

    公开(公告)号:US07961652B2

    公开(公告)日:2011-06-14

    申请号:US12633920

    申请日:2009-12-09

    CPC classification number: H04L12/4641

    Abstract: A method for traffic engineering of connectionless virtual private network (VPN) services that includes receiving physical connectivity data for a connectionless VPN. The data includes service nodes and links between the service nodes. One or more of the service nodes are also edge nodes. Logical connectivity data for the edge nodes is received. A restricted topology is created in response to the physical connectivity data and to the logical connectivity data. The restricted topology includes a single path between each pair of the edge nodes and each path includes a plurality of the service nodes and one or more of the links. A bandwidth requirement for each link in the restricted topology is calculated. The bandwidth requirement is reserved on each link in the restricted topology. The method further comprises directing routing software to force a packet received from an edge node through one of the paths in the restricted topology.

    Abstract translation: 一种无连接虚拟专用网(VPN)业务流量工程的方法,包括接收无连接VPN的物理连接数据。 数据包括服务节点和服务节点之间的链路。 一个或多个服务节点也是边缘节点。 接收边缘节点的逻辑连接数据。 响应于物理连接数据和逻辑连接数据创建受限拓扑。 受限拓扑包括每对边缘节点之间的单个路径,并且每个路径包括多个服务节点和一个或多个链路。 计算受限拓扑中每个链路的带宽要求。 带宽需求在受限拓扑中的每个链路上保留。 该方法还包括引导路由软件强制从边缘节点接收到的分组通过受限拓扑中的一条路径。

    METHODS, SYSTEMS, AND COMPUTER PROGRAM PRODUCTS FOR ALLOCATING DIFFERENT QUALITY OF SERVICE/BANDWIDTH ALLOCATION TO SUBSCRIBERS HAVING DIFFERENT LEVELS OF SUBSCRIPTION SERVICE FOR INTERACTIVE GAMING
    19.
    发明申请
    METHODS, SYSTEMS, AND COMPUTER PROGRAM PRODUCTS FOR ALLOCATING DIFFERENT QUALITY OF SERVICE/BANDWIDTH ALLOCATION TO SUBSCRIBERS HAVING DIFFERENT LEVELS OF SUBSCRIPTION SERVICE FOR INTERACTIVE GAMING 有权
    方法,系统和计算机程序产品,用于分配不同质量的服务/带宽分配给具有不同级别的订阅服务的交互式游戏的订阅者

    公开(公告)号:US20110116461A1

    公开(公告)日:2011-05-19

    申请号:US12945634

    申请日:2010-11-12

    CPC classification number: G07F17/3223 G07F17/32 H04L47/2408 H04L47/2425

    Abstract: Quality of Service (QoS) and/or bandwidth allocation can be provided for interactive gaming via a Regional/Access Network (RAN). The RAN can provide end-to-end transport between a Gaming Application Service Provider (GASP) and a Customer Premises Network (CPN) that includes a Routing Gateway (RG). Quality of Service (QoS) and/or bandwidth allocation can be provided by determining different levels of subscription service for different subscribers to an interactive game between a plurality of participants. Different QoS and/or bandwidth allocations can be provided to different gaming traffic flows associated with the different subscribers to the interactive game based on the different levels of subscription service of the different subscribers.

    Abstract translation: 可以通过区域/接入网络(RAN)为互动游戏提供服务质量(QoS)和/或带宽分配。 RAN可以在游戏应用服务提供商(GASP)和包括路由网关(RG)的客户驻地网络(CPN)之间提供端到端传输。 服务质量(QoS)和/或带宽分配可以通过确定多个参与者之间的交互式游戏的不同订户的不同级别的订阅服务来提供。 可以基于不同订户的不同级别的订阅服务,向与交互式游戏的不同订户相关联的不同游戏流量流提供不同的QoS和/或带宽分配。

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