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公开(公告)号:US20220261593A1
公开(公告)日:2022-08-18
申请号:US17177068
申请日:2021-02-16
Applicant: NVIDIA Corporation
Inventor: Zhiding Yu , Shiyi Lan , Chris Choy , Subhashree Radhakrishnan , Guilin Liu , Yuke Zhu , Anima Anandkumar
Abstract: Apparatuses, systems, and techniques to train one or more neural networks. In at least one embodiment, one or more neural networks are trained to perform segmentation tasks based at least in part on training data comprising bounding box annotations.
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公开(公告)号:US20220126445A1
公开(公告)日:2022-04-28
申请号:US17082972
申请日:2020-10-28
Applicant: NVIDIA Corporation
Inventor: Yuke Zhu , Yifeng Zhu , Stanley Thomas Birchfield , Jonathan Tremblay
IPC: B25J9/16
Abstract: Apparatuses, systems, and techniques are described that solve task and motion planning problems. In at least one embodiment, a task and motion planning problem is modeled using a geometric scene graph that records positions and orientations of objects within a playfield, and a symbolic scene graph that represents states of objects within context of a task to be solved. In at least one embodiment, task planning is performed using symbolic scene graph, and motion planning is performed using a geometric scene graph.
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公开(公告)号:US20240257443A1
公开(公告)日:2024-08-01
申请号:US18524803
申请日:2023-11-30
Applicant: NVIDIA Corporation
Inventor: Christopher B. Choy , Or Litany , Charles Loop , Yuke Zhu , Animashree Anandkumar , Wei Dong
CPC classification number: G06T15/20 , G06T1/20 , G06T5/50 , G06T5/70 , G06T7/579 , G06T7/90 , G06T19/20 , G06T2207/10028 , G06T2207/20081 , G06T2207/20084 , G06T2210/04 , G06T2210/21 , G06T2219/2012
Abstract: A technique for reconstructing a three-dimensional scene from monocular video adaptively allocates an explicit sparse-dense voxel grid with dense voxel blocks around surfaces in the scene and sparse voxel blocks further from the surfaces. In contrast to conventional systems, the two-level voxel grid can be efficiently queried and sampled. In an embodiment, the scene surface geometry is represented as a signed distance field (SDF). Representation of the scene surface geometry can be extended to multi-modal data such as semantic labels and color. Because properties stored in the sparse-dense voxel grid structure are differentiable, the scene surface geometry can be optimized via differentiable volume rendering.
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