SMALL FIELD OF VIEW DISPLAY MITIGATION USING TRANSITIONAL VISUALS

    公开(公告)号:US20230185099A1

    公开(公告)日:2023-06-15

    申请号:US17752035

    申请日:2022-05-24

    Applicant: APPLE INC.

    Abstract: Various implementations disclosed herein include devices, systems, and methods that enable improved display of virtual content in computer generated reality (CGR) environments. In some implementations, the CGR environment is provided at an electronic device based on a field of view (FOV) of the device and a position of virtual content within the FOV. A display characteristic of the virtual object is adjusted to minimize or negate any adverse effects of the virtual object or a portion of the virtual object falling outside of the FOV of the electronic device.

    TRANSFERRING A VIRTUAL OBJECT
    13.
    发明申请

    公开(公告)号:US20210193084A1

    公开(公告)日:2021-06-24

    申请号:US17191385

    申请日:2021-03-03

    Applicant: Apple Inc.

    Abstract: In an exemplary process, a virtual object is displayed in an enhanced reality setting. A request to transfer the virtual object is received, wherein a determination is made whether a set of one or more virtual object transfer criteria is satisfied. Movement of the virtual object away from an avatar is displayed in accordance with a determination that the set of one or more virtual object transfer criteria is satisfied. Displaying movement includes determining whether a size of the virtual object satisfies a set of one or more size criteria. In accordance with a determination that the size of the virtual object satisfies the set of one or more size criteria, a reduction in the size of the virtual object is displayed. In accordance with a determination that the size of the virtual object does not satisfy the set of one or more size criteria, displaying of a reduction in the size of the virtual object is foregone.

    GAZE-BASED USER INTERACTIONS
    14.
    发明申请

    公开(公告)号:US20200225747A1

    公开(公告)日:2020-07-16

    申请号:US16828857

    申请日:2020-03-24

    Applicant: Apple Inc.

    Abstract: In an exemplary process for interacting with user interface objects using an eye gaze, an affordance associated with a first object is displayed. A gaze direction or a gaze depth is determined. While the gaze direction or the gaze depth is determined to correspond to a gaze at the affordance, a first input representing user instruction to take action on the affordance is received, and the affordance is selected responsive to receiving the first input.

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