USER INPUT DEVICE, HANDHELD CONTROLLER AND ENTERTAINMENT SYSTEM

    公开(公告)号:US20240325880A1

    公开(公告)日:2024-10-03

    申请号:US18611967

    申请日:2024-03-21

    发明人: Jun Yen Leung

    IPC分类号: A63F13/24

    CPC分类号: A63F13/24 A63F2300/1043

    摘要: A user input device includes: a thumbstick; a housing that partially encloses a base of the thumbstick without contacting the base so as to form a clearance between at least a part of an inner surface of the housing and at least a part of the base; and a guide for guiding the motion of the thumbstick to follow one or more distinct directions when a position of the thumbstick relative to a neutral position thereof falls within a predetermined range of thumbstick positions, at least a part of the guide being disposed within the clearance, the guide including one or more sets of interlocking elements, each set of interlocking elements including: a pin disposed on one of the inner surface of the housing and the base, and a plurality of guiding elements disposed on the other of the inner surface of the housing and the base, the plurality of guiding elements being arranged so as to form one or more paths which the pin follows when the pin is engaged with the plurality of guiding elements, the one or more paths defining the one or more distinct directions.

    Force sense presentation device
    12.
    发明授权

    公开(公告)号:US12105882B2

    公开(公告)日:2024-10-01

    申请号:US18264078

    申请日:2021-07-02

    发明人: Yuta Koda

    IPC分类号: G06F3/01 G06F3/0354

    CPC分类号: G06F3/016 G06F3/03545

    摘要: A force sense presentation device 1 includes a base body 2 that is gripped by a hand of a user, a movable unit 3 having a finger placement portion 5 on which the user is to place a fingertip in a state in which the base body 2 is gripped by the user, and a moving mechanism that moves the movable unit 3 with respect to the base body 2. The base body 2 is held by two or more fingers. The finger placement portion 5 has a finger engagement portion 4 provided thereon uprightly in a direction different from a moving direction of the movable unit 3.

    Online tournament integration
    13.
    发明授权

    公开(公告)号:US12102924B2

    公开(公告)日:2024-10-01

    申请号:US18130672

    申请日:2023-04-04

    摘要: A plurality of game titles each associated with at least one tournament may be hosted on a gaming network platform. Real-time gameplay data in matches involving the plurality of game titles may be tracked. Each match may be associated with a stream. Memory may store stream parameters and metrics associated with the at least one tournament. A predefined achievement may be identified for the at least one tournament when the tracked gameplay data for a match meets the stored metrics. The identified achievement may be determined to meet the stream parameters. A notification may be provided to the user device that includes a link to a stream of the match.

    Information processing device and login permission method

    公开(公告)号:US12101311B2

    公开(公告)日:2024-09-24

    申请号:US17596044

    申请日:2020-07-09

    IPC分类号: H04L9/40

    CPC分类号: H04L63/083 H04L63/0876

    摘要: In a second information processing device, an account holding section holds account information of a user. A reception section receives a login request including account information of a user from a first information processing device. A login processing section 102b allows the user to log in in a case in which the account holding section holds the account information of the user. In a state in which the user is logging in, when the reception section receives a login request including account information of a user from the first information processing device, the login processing section allows the user to log in on a condition that the account holding section holds the account information of the user.

    Customized digital humans and pets for meta verse

    公开(公告)号:US12100081B2

    公开(公告)日:2024-09-24

    申请号:US17935565

    申请日:2022-09-26

    IPC分类号: G06T11/60 G06T11/00

    CPC分类号: G06T11/60 G06T11/001

    摘要: Deep learning is used to dynamically adapt virtual humans in metaverse applications. The adaptation can be according to user preferences. In addition or alternatively, virtual humans and pets can be adapted for metaverse applications based on demographics of the user. The user's personal demographics may be used to establish the costume, skin color, emotion, voice, and behavior of the virtual humans. Similar considerations may be used to adapt virtual pets to the user's experience of the metaverse.