Amusement ride and video game
    11.
    发明授权
    Amusement ride and video game 有权
    娱乐游戏和视频游戏

    公开(公告)号:US07955168B2

    公开(公告)日:2011-06-07

    申请号:US11165991

    申请日:2005-06-24

    摘要: An amusement system has a first path extending through an amusement attraction. Vehicles moving along the path have simulated weapons. Riders in the vehicles shoot at targets along the paths or on the vehicles. A game play system allows remote players to participate in a concurrent simulation of an amusement park or theme park ride, activity or event as the amusement park or theme park ride, activity or event is occurring. The system gathers input from sensors located at the amusement park or theme park ride or activity or event, preprocesses this input, and transfers it to a computer system, which uses this input to create a concurrent simulation of the amusement park or theme park ride or activity or event. A remote game player can then interact with the concurrent simulation by providing input to the concurrent simulation through a user interface. This system combines the excitement of a highly interactive video game with the amusement park or theme park ride or activity or event. Remote game players may additionally compete against each other.

    摘要翻译: 娱乐系统具有延伸通过娱乐场所的第一条路径。 沿着道路行驶的车辆模拟了武器。 车上的车手沿着路径或车辆上的目标射击。 游戏系统允许远程玩家参与娱乐公园或主题公园骑行,活动或事件的同时模拟,作为游乐园或主题公园骑行,活动或事件发生。 系统从位于游乐园或主题公园骑行或活动或事件的传感器收集输入,预处理此输入,并将其传输到计算机系统,该计算机系统使用该输入来创建游乐园或主题公园骑行的同时模拟,或 活动或事件。 然后,远程游戏玩家可以通过用户界面向并发仿真提供输入,与并发仿真交互。 该系统将高度互动的视频游戏的兴奋与游乐园或主题公园骑行或活动或活动相结合。 远程游戏玩家可以另外竞争。

    Method and system for converting a computer virtual environment into a real-life simulation environment
    13.
    发明申请
    Method and system for converting a computer virtual environment into a real-life simulation environment 有权
    将计算机虚拟环境转换为现实生活模拟环境的方法和系统

    公开(公告)号:US20090076791A1

    公开(公告)日:2009-03-19

    申请号:US11901780

    申请日:2007-09-18

    IPC分类号: G06F9/455

    摘要: There is provided a method for converting a computer game into a real-life simulation environment comprising receiving metadata defining virtual features and a virtual layout, matching the virtual features to simulation features of the real-life simulation environment, mapping the virtual layout onto the real-life simulation environment, and compiling those results as data corresponding to a real-life simulation of the computer game. A converter configured to translate a computer virtual environment into a real-life simulation environment comprises an input module configured to receive metadata, a memory including a simulation database containing simulation features of the real-life simulation environment, a synchronization module configured to match virtual features to the simulation features, a mapping module configured to map the virtual layout onto the real-life simulation environment, and a controller configured to compile the simulation features and the real-life simulation environment into a real-life simulation of the computer virtual environment.

    摘要翻译: 提供了一种将计算机游戏转换成现实生活模拟环境的方法,包括接收定义虚拟特征和虚拟布局的元数据,将虚拟特征与现实生活中的仿真环境的仿真特征相匹配,将虚拟布局映射到真实的 生活模拟环境,并将这些结果编译成对应于计算机游戏的现实生活模拟的数据。 被配置为将计算机虚拟环境转换为现实生活模拟环境的转换器包括被配置为接收元数据的输入模块,包括包含现实生活模拟环境的仿真特征的模拟数据库的存储器,被配置为将虚拟特征 对于仿真特征,配置成将虚拟布局映射到现实生活中的仿真环境的映射模块以及被配置为将仿真特征和现实生活中的仿真环境编译成计算机虚拟环境的现实仿真的控制器。