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公开(公告)号:US20250014336A1
公开(公告)日:2025-01-09
申请号:US18346623
申请日:2023-07-03
Applicant: Sony Interactive Entertainment Inc.
Inventor: Sergey Bashkirov , Celeste Bean , Sudha Krishnamurthy , Masanori Omote , Sagar Sudhakara
IPC: G06V20/40 , G06F40/40 , G06V10/774
Abstract: System, process and device configurations are provided for analyzing video data, such as electronic game data, and generating scoring data for video data. Processes and device configurations include training a video data analysis model to generate scoring parameters, and for an evaluation tool for video data. Highly viewed and popular videos may be used as training input to the video analysis model. At least one score parameter may be determined for scoring videos. For electronic games, at least one score may be associated with a game scene, gameplay storylines, and for scoring video data in general. Analysis of game titles and game design may be performed during design to ensure that game scenes will have a high likelihood of user interest. Embodiments may also include modifying gameplay and gameplay storylines, and evaluating game promotional videos.
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公开(公告)号:US20250001307A1
公开(公告)日:2025-01-02
申请号:US18341858
申请日:2023-06-27
Applicant: Sony Interactive Entertainment Inc.
Inventor: Sergey Bashkirov , Celeste Bean , Sudha Krishnamurthy , Masanori Omote , Sagar Sudhakara
Abstract: System, process and device configurations are provided for detecting user socialization preferences and controlling multiplayer selection. A method can include receiving user voice output during gameplay for a first user, and determining a socialization preference for the first user based on the user voice output. The method may also include updating a user profile for the first user based on the socialization preference, selecting at least one second user, and controlling a gameplay session for the first user and the at least one second user, wherein audio output for the first user is controlled using a the user profile. Socialization preferences detected during gameplay may be used to select other users for multiplayer game sessions. The socialization preferences may also be used to control audio output by way of selection/terminating players from a session, filtering audio output to a user, filtering intensity and/or modifying audio output to a user.
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