USING GAME PLAY ELEMENTS TO MOTIVATE LEARNING
    1.
    发明申请
    USING GAME PLAY ELEMENTS TO MOTIVATE LEARNING 审中-公开
    使用游戏播放元素来激励学习

    公开(公告)号:US20150182860A1

    公开(公告)日:2015-07-02

    申请号:US14660779

    申请日:2015-03-17

    Abstract: Elements of game play, such as usage statistics, scores, levels, challenges, achievements, competition, and the like, are incorporated into a productivity application to assist in motivating users to learn features of the productivity application. A recommendation system is utilized to assist users in determining what features of the application to learn next. Help content that is associated with the productivity application can also be tied to the features that are currently being learned and used by the user such that the linked help content is readily available. Users may compare their scores and compete with other persons that are also participating in the game play learning system.

    Abstract translation: 将诸如使用统计,分数,级别,挑战,成就,竞争等的游戏元素并入生产力应用中,以帮助激励用户学习生产力应用的特征。 使用推荐系统来帮助用户确定下一步要学习的应用程序的哪些功能。 与生产率应用程序相关联的帮助内容也可以与用户当前正在学习和使用的功能相关联,使得链接的帮助内容容易获得。 用户可以比较他们的分数,并与参加游戏学习系统的其他人竞争。

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