Abstract:
Provided are a context-aware model generating method, an important event determining method, and an in-game context management server for performing the same methods. The context-aware model generating method includes generating a context-aware model which determines whether an important event of a video game occurs by using in-game data, utterance data, and chat data collected from the video game capable of being broadcasted as a sports game video. The important event determining method includes combining candidate events predictable from each of the in-game data, the utterance data, and the chat data based on the context-aware model, and determining, as an important event, a candidate event including a duplicate game content among candidate events.
Abstract:
An apparatus and a method for predicting a result of a computer game at a specific time point using obtaining play attributes of the computer game in a time slot including the specific time point; and predicting the result of the computer game at the specific time point by inputting the play attributes to a game result prediction model corresponding to the time slot are provided.
Abstract:
Provided is an impact motion recognition system for screen-based multi-sport coaching. The impact motion recognition system for screen-based multi-sport coaching includes: a high-speed stereo camera device installed on an upper end of a target object including a hitting body and an moving body and configured to acquire a stereo image sequence in which the hitting body and the moving body are photographed; an object detection unit configured to detect an object in the acquired stereo image sequence; a moving body recognition unit configured to identify whether an impact motion has occurred in the detected object to recognize the moving body; a hitting body detection unit configured to, based on the moving body being recognized through the moving body recognition unit, detect the object excluding the moving body as the hitting body; a target object tracking unit configured to continuously detect a center point of the moving body and a feature point of the hitting body in a subsequent stereo image sequence using characteristics of the moving body and the hitting body that are detected, and continuously track the center point of the moving body and the feature point of the hitting body until the center point of the moving body and the feature point of the hitting body are not detected; and a motion analysis unit configured to analyze three-dimensional (3D) motion information of the target object using the center point of the moving body and the feature point of the hitting body, which are detected through the target object tracking unit, and high-speed stereo camera correction data.
Abstract:
Provided are an apparatus and a method for verifying a context that verify an ambiguous expression of an input text through a user's intention and utilize the verified expression as a context in interpretation and translation. The apparatus includes: an ambiguous expression verifying unit verifying an ambiguous expression in a first input text or a back translation text for the first input text in accordance with user's input; a context generating unit generating the verified ambiguous expression as a context; and a context controlling unit controlling the generated context to be applied to translate or interpret the first input text or second input texts input after the first input text.
Abstract:
A method of guaranteeing game quality by using an artificial intelligence (AI) agent is provided. The method includes extracting an item list (hereinafter referred to as an inspection item list) for inspecting quality of a target game, extracting and storing log data corresponding to a test performance result for each item of the inspection item list, performing imitation learning of an AI agent model on the basis of the stored log data, performing an automatic test for inspecting quality of the target game by using the AI agent model on which the imitation learning is completed, and automatically recording a bug and an error detected by the AI agent model.
Abstract:
Provided are an apparatus and method for experiencing an augmented reality (AR)-based screen sports match which enable even a child, an elderly person, and a person with a disability to easily and safely experience a ball sports match, such as tennis, badminton, or squash, as a screen sports match without using a wearable marker or sensor, a wearable display, an actual ball, and an actual tool.
Abstract:
An agent creating method of creating an agent in a game environment is provided. The agent creating method includes creating, by an agent creating apparatus, a base agent on the basis of a common action characteristic pattern of players to transfer the base agent to the game server, receiving, by the agent creating apparatus, match result data obtained by performing a match between the base agent and a character of an individual player, and performing, by the agent creating apparatus, machine learning by using the match result data and creating an evolved agent customized for matchmaking of the individual player on the basis of a result of the machine learning.
Abstract:
A method for establishing paraphrasing data for a machine translation system includes selecting a paraphrasing target sentence through application of an object language model to a translated sentence that is obtained by machine-translating a source language sentence, extracting paraphrasing candidates that can be paraphrased with the paraphrasing target sentence from a source language corpus DB, performing machine translation with respect to the paraphrasing candidates, selecting a final paraphrasing candidate by applying the object language model to the result of the machine translation with respect to the paraphrasing candidates, and confirming the paraphrasing target sentence and the final paraphrasing candidate as paraphrasing lexical patterns using a bilingual corpus and storing the paraphrasing lexical patterns in a paraphrasing DB. According to the present invention, the consistent paraphrasing data can be established since the paraphrasing data is automatically established.
Abstract:
Disclosed is an apparatus for analyzing a game update effect according to a change in a gamer action sequence, the apparatus including: a gamer action information collector configured to collect action information of a gamer from a game operating server that provides a gamer terminal with a game and stores the action information of the gamer therein; a gamer action information sequence identifier configured to detect an action sequence of the gamer from the collected action information of the gamer; and an update result analyzer configured to analyze an consequence on behavior of the gamer with respect to an update of a game service by comparing action sequences of the gamer detected through the gamer action information sequence identifier on the basis of a time point of the update of the game service.
Abstract:
The present invention relates to a spoken dialog system and method based on dual dialog management using a hierarchical dialog task library that may increase reutilization of dialog knowledge by constructing and packaging the dialog knowledge based on a task unit having a hierarchical structure, and may construct and process the dialog knowledge using a dialog plan scheme about relationship therebetween by classifying the dialog knowledge based on a task unit to make design of a dialog service convenient, which is different from an existing spoken dialog system in which it is difficult to reuse dialog knowledge since a large amount of construction costs and time is required.