Impact motion recognition system for screen-based multi-sport coaching

    公开(公告)号:US12260612B2

    公开(公告)日:2025-03-25

    申请号:US17509615

    申请日:2021-10-25

    Abstract: Provided is an impact motion recognition system for screen-based multi-sport coaching. The impact motion recognition system for screen-based multi-sport coaching includes: a high-speed stereo camera device installed on an upper end of a target object including a hitting body and an moving body and configured to acquire a stereo image sequence in which the hitting body and the moving body are photographed; an object detection unit configured to detect an object in the acquired stereo image sequence; a moving body recognition unit configured to identify whether an impact motion has occurred in the detected object to recognize the moving body; a hitting body detection unit configured to, based on the moving body being recognized through the moving body recognition unit, detect the object excluding the moving body as the hitting body; a target object tracking unit configured to continuously detect a center point of the moving body and a feature point of the hitting body in a subsequent stereo image sequence using characteristics of the moving body and the hitting body that are detected, and continuously track the center point of the moving body and the feature point of the hitting body until the center point of the moving body and the feature point of the hitting body are not detected; and a motion analysis unit configured to analyze three-dimensional (3D) motion information of the target object using the center point of the moving body and the feature point of the hitting body, which are detected through the target object tracking unit, and high-speed stereo camera correction data.

    APPARATUS AND METHOD FOR VERIFYING CONTEXT
    4.
    发明申请
    APPARATUS AND METHOD FOR VERIFYING CONTEXT 审中-公开
    用于验证语境的装置和方法

    公开(公告)号:US20140172411A1

    公开(公告)日:2014-06-19

    申请号:US14040036

    申请日:2013-09-27

    CPC classification number: G06F17/2854

    Abstract: Provided are an apparatus and a method for verifying a context that verify an ambiguous expression of an input text through a user's intention and utilize the verified expression as a context in interpretation and translation. The apparatus includes: an ambiguous expression verifying unit verifying an ambiguous expression in a first input text or a back translation text for the first input text in accordance with user's input; a context generating unit generating the verified ambiguous expression as a context; and a context controlling unit controlling the generated context to be applied to translate or interpret the first input text or second input texts input after the first input text.

    Abstract translation: 提供了一种用于验证通过用户意图验证输入文本的模糊表达的上下文的装置和方法,并且将所验证的表达式用作解释和翻译中的上下文。 该装置包括:模糊表达式验证单元,用于根据用户的输入验证第一输入文本或第一输入文本的后翻译文本中的模糊表达; 上下文生成单元,生成经验证的模糊表达作为上下文; 以及上下文控制单元,其控制要应用的生成的上下文来翻译或解释在第一输入文本之后输入的第一输入文本或第二输入文本。

    Apparatus and method of creating agent in game environment

    公开(公告)号:US11260302B2

    公开(公告)日:2022-03-01

    申请号:US16707781

    申请日:2019-12-09

    Abstract: An agent creating method of creating an agent in a game environment is provided. The agent creating method includes creating, by an agent creating apparatus, a base agent on the basis of a common action characteristic pattern of players to transfer the base agent to the game server, receiving, by the agent creating apparatus, match result data obtained by performing a match between the base agent and a character of an individual player, and performing, by the agent creating apparatus, machine learning by using the match result data and creating an evolved agent customized for matchmaking of the individual player on the basis of a result of the machine learning.

    Method for establishing paraphrasing data for machine translation system
    8.
    发明授权
    Method for establishing paraphrasing data for machine translation system 有权
    建立机器翻译系统翻译数据的方法

    公开(公告)号:US09037449B2

    公开(公告)日:2015-05-19

    申请号:US13664881

    申请日:2012-10-31

    CPC classification number: G06F17/2818 G06F17/2827

    Abstract: A method for establishing paraphrasing data for a machine translation system includes selecting a paraphrasing target sentence through application of an object language model to a translated sentence that is obtained by machine-translating a source language sentence, extracting paraphrasing candidates that can be paraphrased with the paraphrasing target sentence from a source language corpus DB, performing machine translation with respect to the paraphrasing candidates, selecting a final paraphrasing candidate by applying the object language model to the result of the machine translation with respect to the paraphrasing candidates, and confirming the paraphrasing target sentence and the final paraphrasing candidate as paraphrasing lexical patterns using a bilingual corpus and storing the paraphrasing lexical patterns in a paraphrasing DB. According to the present invention, the consistent paraphrasing data can be established since the paraphrasing data is automatically established.

    Abstract translation: 一种用于建立机器翻译系统的释义数据的方法包括通过将对象语言模型应用于通过机器翻译源语言句子获得的翻译句子来选择释义目标句子,提取可以用释义改写的替换候选者 来自源语言语料库DB的目标句子,对释义候选者进行机器翻译,通过将对象语言模型应用于机器翻译的结果,对于释义候选者来选择最终释义候选者,并且确认释义目标句子 和最后的释义候选人作为使用双语语料库的释义词汇模式,并将释义词汇模式存储在一个改写的DB中。 根据本发明,自动建立释义数据可以建立一致的释义数据。

    System and method for analyzing game update effect according to change of gamer action sequence

    公开(公告)号:US10709989B2

    公开(公告)日:2020-07-14

    申请号:US16151561

    申请日:2018-10-04

    Abstract: Disclosed is an apparatus for analyzing a game update effect according to a change in a gamer action sequence, the apparatus including: a gamer action information collector configured to collect action information of a gamer from a game operating server that provides a gamer terminal with a game and stores the action information of the gamer therein; a gamer action information sequence identifier configured to detect an action sequence of the gamer from the collected action information of the gamer; and an update result analyzer configured to analyze an consequence on behavior of the gamer with respect to an update of a game service by comparing action sequences of the gamer detected through the gamer action information sequence identifier on the basis of a time point of the update of the game service.

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