INTERACTIVE VOICE CONTROLLED ENTERTAINMENT

    公开(公告)号:US20210280185A1

    公开(公告)日:2021-09-09

    申请号:US17178868

    申请日:2021-02-18

    Abstract: Methods and systems for receiving shouted-out user responses to broadcast entertainment content, and for determining the responsiveness of those responses in relation to the broadcast content. In particular, entertainment broadcasts can be accompanied by mark-up data that represents various events within a given broadcast, which can be compared to the shouted-out responses to determine their accuracy. For example, if a game show was broadcast and an individual started shouting out answers during the broadcast, embodiments disclosed herein could utilize a voice-controlled electronic device that captures the shouted-out answers and passes them on to a language processing system that determines whether they are correct by comparing the answers to the mark-up data. The voice-controlled electronic device can also “listen” to background sounds to capture the broadcast of the entertainment content, and send that content to the language processing system, which can use that captured data to synchronize the actual broadcast with the analysis of the shouted-out answers to provide individuals with an immersive entertainment experience.

    Using Audio Input and Output to Interact with Text-Based Interactive Content

    公开(公告)号:US20200160852A1

    公开(公告)日:2020-05-21

    申请号:US16579693

    申请日:2019-09-23

    Abstract: Functionality is disclosed herein for using an interactive content service to provide content. A user may interact with the interactive content service to access interactive content, such as interactive fiction, interactive text adventure games, and other interactive content. A user may also use the interactive content to receive auditory output from applications configured to provide text-based content. The interactive content service maintains state information that identifies the current state of the interactive content. For example, before starting a particular interactive adventure game, the state identifies a beginning location within the interactive content. As the user interacts with the game, the interactive content service updates the state of the user within the game. In this way, when the user resumes playing the game, regardless of the computing device used to interact with the interactive content service, the interactive content service causes the correct portion of the interactive content to be presented.

    Using Audio Input and Output to Interact with Text-Based Interactive Content

    公开(公告)号:US20240363106A1

    公开(公告)日:2024-10-31

    申请号:US18767791

    申请日:2024-07-09

    CPC classification number: G10L15/20 G10L13/02 G06F3/16 G06F3/167 G10L2015/225

    Abstract: Functionality is disclosed herein for using an interactive content service to provide content. A user may interact with the interactive content service to access interactive content, such as interactive fiction, interactive text adventure games, and other interactive content. A user may also use the interactive content to receive auditory output from applications configured to provide text-based content. The interactive content service maintains state information that identifies the current state of the interactive content. For example, before starting a particular interactive adventure game, the state identifies a beginning location within the interactive content. As the user interacts with the game, the interactive content service updates the state of the user within the game. In this way, when the user resumes playing the game, regardless of the computing device used to interact with the interactive content service, the interactive content service causes the correct portion of the interactive content to be presented.

    Using audio input and output to interact with text-based interactive content

    公开(公告)号:US12039974B2

    公开(公告)日:2024-07-16

    申请号:US16579693

    申请日:2019-09-23

    CPC classification number: G10L15/20 G10L13/02 G06F3/16 G06F3/167 G10L2015/225

    Abstract: Functionality is disclosed herein for using an interactive content service to provide content. A user may interact with the interactive content service to access interactive content, such as interactive fiction, interactive text adventure games, and other interactive content. A user may also use the interactive content to receive auditory output from applications configured to provide text-based content. The interactive content service maintains state information that identifies the current state of the interactive content. For example, before starting a particular interactive adventure game, the state identifies a beginning location within the interactive content. As the user interacts with the game, the interactive content service updates the state of the user within the game. In this way, when the user resumes playing the game, regardless of the computing device used to interact with the interactive content service, the interactive content service causes the correct portion of the interactive content to be presented.

    Identifying relationships between applications
    6.
    发明授权
    Identifying relationships between applications 有权
    识别应用程序之间的关系

    公开(公告)号:US09454565B1

    公开(公告)日:2016-09-27

    申请号:US13926215

    申请日:2013-06-25

    CPC classification number: G06F17/30386

    Abstract: In various embodiments, static, dynamic, and behavioral analysis may be performed on an application. A set of software libraries or code fragments employed by the application may be determined. A set of device resources employed by the application may be determined. An application fingerprint is generated for the application. The application fingerprint encodes identifiers for the set of software libraries or code fragments and identifiers for the set of device resources.

    Abstract translation: 在各种实施例中,可以对应用执行静态,动态和行为分析。 可以确定应用程序使用的一组软件库或代码片段。 可以确定应用使用的一组设备资源。 为应用程序生成应用程序指纹。 应用程序指纹编码用于该组设备资源的一组软件库或代码片段和标识符的标识符。

    Interactive voice controlled entertainment

    公开(公告)号:US10950228B1

    公开(公告)日:2021-03-16

    申请号:US15635576

    申请日:2017-06-28

    Abstract: Methods and systems for receiving shouted-out user responses to broadcast entertainment content, and for determining the responsiveness of those responses in relation to the broadcast content. In particular, entertainment broadcasts can be accompanied by mark-up data that represents various events within a given broadcast, which can be compared to the shouted-out responses to determine their accuracy. For example, if a game show was broadcast and an individual started shouting out answers during the broadcast, embodiments disclosed herein could utilize a voice-controlled electronic device that captures the shouted-out answers and passes them on to a language processing system that determines whether they are correct by comparing the answers to the mark-up data. The voice-controlled electronic device can also “listen” to background sounds to capture the broadcast of the entertainment content, and send that content to the language processing system, which can use that captured data to synchronize the actual broadcast with the analysis of the shouted-out answers to provide individuals with an immersive entertainment experience.

    Using audio input and output to interact with text-based interactive content

    公开(公告)号:US10424293B1

    公开(公告)日:2019-09-24

    申请号:US14804787

    申请日:2015-07-21

    Abstract: Functionality is disclosed herein for using an interactive content service to provide content. A user may interact with the interactive content service to access interactive content, such as interactive fiction, interactive text adventure games, and other interactive content. A user may also use the interactive content to receive auditory output from applications configured to provide text-based content. The interactive content service maintains state information that identifies the current state of the interactive content. For example, before starting a particular interactive adventure game, the state identifies a beginning location within the interactive content. As the user interacts with the game, the interactive content service updates the state of the user within the game. In this way, when the user resumes playing the game, regardless of the computing device used to interact with the interactive content service, the interactive content service causes the correct portion of the interactive content to be presented.

    APPLICATION RECOMMENDATIONS BASED ON APPLICATION AND LIFESTYLE FINGERPRINTING
    9.
    发明申请
    APPLICATION RECOMMENDATIONS BASED ON APPLICATION AND LIFESTYLE FINGERPRINTING 审中-公开
    基于应用和生活指纹的应用建议

    公开(公告)号:US20160162942A1

    公开(公告)日:2016-06-09

    申请号:US15042281

    申请日:2016-02-12

    Abstract: Disclosed are various embodiments that employ application fingerprinting and lifestyle fingerprinting, where each application fingerprint is associated with a corresponding application and is generated based at least in part on a static analysis and a dynamic analysis of the corresponding application. In one embodiment, an identification of an application is received, and a group of users are determined that have a preference for the application based at least in part on lifestyle fingerprint data and application fingerprint data. Correspondingly, a particular user is identified with a lifestyle fingerprint that is similar to lifestyle fingerprints of the group of users, whereby the particular application is transmitted to the particular user.

    Abstract translation: 公开了采用应用指纹和生活方式指纹识别的各种实施例,其中每个应用指纹与相应的应用相关联,并且至少部分基于相应应用的静态分析和动态分析来产生。 在一个实施例中,接收应用程序的标识,并且至少部分地基于生活方式指纹数据和应用指纹数据来确定对应用程序具有偏好的一组用户。 相应地,特定用户被识别为与用户组的生活方式指纹相似的生活方式指纹,由此特定应用被传送给特定用户。

    Application monetization based on application and lifestyle fingerprinting

    公开(公告)号:US10269029B1

    公开(公告)日:2019-04-23

    申请号:US13926656

    申请日:2013-06-25

    Abstract: Disclosed are various embodiments for application monetization based on application fingerprinting and lifestyle fingerprinting. Application fingerprints are determined for multiple applications. A respective application fingerprint is generated based at least in part on a static analysis, a dynamic analysis, and a behavioral analysis, and is indicative of one or more features of an application. Lifestyle fingerprints are determined for multiple users. A respective lifestyle fingerprint is indicative of one or more preferences of a user. An action is implemented to market a selected application based at least in part on a correlation between the lifestyle fingerprints and a set of application fingerprints that are determined to be similar to the application fingerprint of the selected application.

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