Hand Engagement Zone
    2.
    发明公开

    公开(公告)号:US20230333665A1

    公开(公告)日:2023-10-19

    申请号:US18302888

    申请日:2023-04-19

    Applicant: Apple Inc.

    CPC classification number: G06F3/017

    Abstract: Techniques for managing an engagement zone include tracking, by a system, a hand of a user and determining that a height of the hand of the user satisfies a first threshold height. In accordance with determining that the height of the hand of the user satisfies the first threshold height, the techniques also include initiating a UI engagement state, wherein the system monitors the user for user input during the UI engagement state, and determining user input into the system based on a user motion detected while the hand is tracked. The threshold height is associated with a boundary of a UI engagement zone and is modifiable based on user activity.

    USER INTERFACE RESPONSE BASED ON GAZE-HOLDING EVENT ASSESSMENT

    公开(公告)号:US20240393876A1

    公开(公告)日:2024-11-28

    申请号:US18790194

    申请日:2024-07-31

    Applicant: APPLE INC.

    Abstract: Various implementations provide views of 3D environments (e.g., extended reality (XR) environments). Non-eye-based user activity, such as hand gestures, is associated with some types of eye-based activity, such as the user gazing at a particular user interface component displayed within a view of a 3D environment. For example, a user's pinching hand gesture may be associated with the user gazing at a particular user interface component, such as a button, at around the same time as the pinching hand gesture is made. These associated behaviors (e.g., the pinch and gaze at the button) may then be interpreted as user input, e.g., user input selecting or otherwise acting upon that user interface component. In some implementations, non-eye-based user activity is only associated with types of eye-based user activity that are likely to correspond to a user perceiving what they are seeing and/or intentionally looking at something.

    User interface response based on gaze-holding event assessment

    公开(公告)号:US12099653B2

    公开(公告)日:2024-09-24

    申请号:US18244570

    申请日:2023-09-11

    Applicant: Apple Inc.

    CPC classification number: G06F3/013 G06F3/017 G06F3/04842

    Abstract: Various implementations provide views of 3D environments (e.g., extended reality (XR) environments). Non-eye-based user activity, such as hand gestures, is associated with some types of eye-based activity, such as the user gazing at a particular user interface component displayed within a view of a 3D environment. For example, a user's pinching hand gesture may be associated with the user gazing at a particular user interface component, such as a button, at around the same time as the pinching hand gesture is made. These associated behaviors (e.g., the pinch and gaze at the button) may then be interpreted as user input, e.g., user input selecting or otherwise acting upon that user interface component. In some implementations, non-eye-based user activity is only associated with types of eye-based user activity that are likely to correspond to a user perceiving what they are seeing and/or intentionally looking at something.

    Devices, Methods, and Graphical User Interfaces for Processing Inputs to a Three-Dimensional Environment

    公开(公告)号:US20240036699A1

    公开(公告)日:2024-02-01

    申请号:US18226200

    申请日:2023-07-25

    Applicant: Apple Inc.

    CPC classification number: G06F3/04815 G06F3/013 G06F3/014 G06F3/017

    Abstract: While a view of an environment is visible via a display generation component of a computer system, the computer system detects a gaze input directed to a first location, corresponding to a first user interface element, in the environment. In response to detecting the gaze input: if a user's hand is in a predefined configuration during the gaze input, the computer system: provides, to the first user interface element, information about the gaze input; and then, in response to detecting the gaze input moving to a different, second location in the environment while the user's hand is maintained in the predefined configuration, provides, to a second user interface element that corresponds to the second location, information about the gaze input. If the user's hand is not in the predefined configuration during the gaze input, the computer system forgoes providing, to the first user interface element, information about the gaze input.

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