摘要:
Embodiments of the present invention disclose an audio processing method applied to a cloud interaction system. The cloud interaction system comprises user equipment and a server. The method comprises: a server monitors for calling of an audio interface via an interactive application, and, upon detecting that the audio interface has been called by the interactive application, the server generates, according to the type of audio interface, an audio instruction corresponding to the type, and determines whether there is a sending record indicating that audio data corresponding to the audio instruction has been sent to the user equipment; if there is a sending record, the server sending the audio instruction to the user equipment, wherein the audio instruction instructs the user equipment to use buffered audio data when executing the audio instruction. The audio processing method provided by the embodiments of the present invention can improve audio quality of user equipment, and reduce network traffic between servers and user equipment.
摘要:
The invention discloses how even underdeveloped regions can be provided with telecommunication terminals (mobile terminals, tablets, laptops) using little computing power of the telecommunication terminals, thus allowing a participation in the exchange of digital information.
摘要:
Systems, methods and computer readable mediums provide for displaying pixels asynchronously on a display, block-based camera updates, and event driven frame updates on an asynchronous display.
摘要:
A computer-implemented system and method are described for performing video compression. For example, a method according to one embodiment comprises: encoding a plurality of video frames or portions thereof according to a first encoding format, the first encoding format being optimized for transmission to a client device over a current communication channel; transmitting the plurality of encoded video frames or portions to the client device over the communication channel; concurrently encoding the first plurality of video frames according to a second encoding format, the second encoding format having a relatively higher-quality compressed video and/or a lower compression ratio than the first encoding format; storing the first plurality of video frames encoded in the second encoding format on a storage device; and making the first plurality of video frames encoded in the second encoding format available to the client device and other client devices for playback of the video stream.
摘要:
Techniques for virtual area generation and manipulation are described herein. The described techniques may be used, for example, for virtual areas in electronically presented content items, such as video games and other media items. In some examples, one or more interfaces may be provided that allow content developers to provide and specify a set of rules associated with the virtual area. The set of rules may include, for example, terrain rules, object rules, and other rules associated with other aspects of the virtual area. The terrain rules may include rules for generating, distributing, and/or manipulating different types of terrain, such as such as flat and/or buildable space, mountains, valleys, berms, rivers, lakes, oceans, deserts, forests, and many others. The object rules may include rules for generating, distributing, and/or manipulating different types of objects, such as trees, bushes, rocks, snow, grass, fish, birds, animals, people, vehicles, buildings, and others.
摘要:
A first device generates, associates with a generated call, and transmits generation information for generating an object corresponding to identification information included in the call. On the other side, in a case where the received call includes unknown identification information, a second device generates and stores an object corresponding to unknown identification information based on generation information associated with the call. Next, the second device associates the unknown identification information with specification information that specifies the stored object in a memory space of the device and register that.
摘要:
Upon receiving first operation information indicating a first operation member to which an operation input has been made, an information processing apparatus changes, based on correspondence information, the first operation information to second operation information indicating a second operation member associated with the first operation member indicated by the first operation information and outputs the second operation information to the processing for the game.
摘要:
A computer-implemented system and method are described for performing video compression. For example, a method according to one embodiment comprises: encoding a plurality of video frames or portions thereof according to a first encoding format; transmitting the plurality of encoded video frames or portions to a client device; receiving feedback information from the client device, the feedback information usable to determine whether data contained in the video frames or portions has not been successfully received and/or decoded; in response to detecting that one or more video frames or portions thereof have not been successfully received and/or decoded, then either encoding a new video frame or portion thereof according to a second encoding format or encoding the new video frame to be dependent on the last video frame or portion thereof known to have been successfully received and/or decoded, and: (1) if no forward error correction (FEC) coding is used to transmit the plurality of encoded video frames or portions, then encoding a new video frame or portion thereof using FEC coding; or (2) if a first FEC coding is used to transmit the plurality of encoded video frames or portions, then encoding a new video frame or portion thereof using a second FEC coding, the second FEC coding being a relatively stronger FEC coding than the first FEC coding; and transmitting the new video frame or portion thereof to the client device.