发明授权
- 专利标题: System, method, and computer program product for performing object-space shading
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申请号: US14645340申请日: 2015-03-11
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公开(公告)号: US09747718B2公开(公告)日: 2017-08-29
- 发明人: Anjul Patney , Eric B. Enderton , Eric B. Lum , Marco Salvi , Christopher Ryan Wyman , Yubo Zhang , Yong He , G. Evan Hart, Jr. , Kayvon Fatahalian , Yury Uralsky , Henry Packard Moreton , Aaron Eliot Lefohn
- 申请人: NVIDIA Corporation
- 申请人地址: US CA Santa Clara
- 专利权人: NVIDIA Corporation
- 当前专利权人: NVIDIA Corporation
- 当前专利权人地址: US CA Santa Clara
- 代理机构: Zilka-Kotab, PC
- 主分类号: G06T15/50
- IPC分类号: G06T15/50 ; G06T15/80 ; G06T1/20 ; G06T15/00 ; G06T17/20
摘要:
A system, method, and computer program product are provided for performing object-space shading. A primitive defined by vertices in three-dimensional (3D) space that is specific to an object defined by at least the primitive is received and a shading sample rate is computed for the primitive based on a screen-space derivative of coordinates of a pixel fragment transformed into the 3D space. A shader program is executed by a processing pipeline to compute shaded attributes for the primitive according to the computed shading sample rate.
公开/授权文献
信息查询
IPC分类:
G | 物理 |
G06 | 计算;推算或计数 |
G06T | 一般的图像数据处理或产生 |
G06T15/00 | 3D〔三维〕图像的加工 |
G06T15/50 | .发光效果 |