Invention Application
- Patent Title: REDUCING LATENCY IN CLOUD GAMING APPLICATIONS BY OVERLAPPING RECEIVE AND DECODE OF VIDEO FRAMES AND THEIR DISPLAY AT THE CLIENT
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Application No.: US17001561Application Date: 2020-08-24
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Publication No.: US20210093958A1Publication Date: 2021-04-01
- Inventor: Kelvin M. Yong , Mark E. Cerny
- Applicant: Sony Interactive Entertainment Inc.
- Applicant Address: JP Tokyo
- Assignee: Sony Interactive Entertainment Inc.
- Current Assignee: Sony Interactive Entertainment Inc.
- Current Assignee Address: JP Tokyo
- Main IPC: A63F13/355
- IPC: A63F13/355 ; H04N21/236 ; H04N21/4385

Abstract:
A method for cloud gaming. The method including receiving one or more encoded slices of a video frame at a client, wherein the video frame was generated at a server while executing a video game, and encoded by an encoder at the server into the one or more encoded slices. The method including decoding a first encoded slice at a decoder of the client before fully receiving the one or more encoded slices of the video frame.
Public/Granted literature
Information query