OPTIMAL TEXTURE MEMORY ALLOCATION
摘要:
Systems and methods for generating three-dimensional models having regions of various resolutions are provided. In particular, imagery data can be captured and utilized to generate three-dimensional models. Regions of texture can be mapped to regions of a three-dimensional model when rendered. Resolutions of texture can be selectively altered and regions of texture can be selectively segmented to reduce texture memory cost. Texture can be algorithmically generated based on alternative texturing techniques. Models can be rendered having regions at various resolutions.
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