Parallel texture sampling
摘要:
In one embodiment, a computing system may receive a number of texels organized into a texel array including a number of sub-arrays. The system may determine a number of texel subsets with the texels in each subset having a same position within their respective sub-arrays. The system may store the texel subsets into a number of buffer blocks, respectively, with each buffer block storing one texel subset. The system may retrieve a sampling texel array from the buffer blocks for parallelly determining pixel values of a number of sampling points. Each texel of the sampling texel array may be retrieved from a different buffer block.
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