Method and system for efficient rendering of cloud weather effect graphics in three-dimensional maps
摘要:
A method for displaying graphics of clouds in a three-dimensional (3D) virtual environment includes generating a filtered texture based on a threshold filter applied to a cloud texture where the filter threshold corresponds to cloud coverage information in weather data of a geographic region. The method further includes mapping the filtered texture to a geometric surface corresponding to a sky dome in the 3D virtual environment, coloring a plurality of texels in the mapped filtered texture on the geometric surface stored in the memory based on an isotropic single-scatter color model, and generating a graphical depiction of the 3D virtual environment including at least a portion of the geometric surface corresponding to the sky dome with clouds based on the plurality of texels of the filtered texture that are colored and mapped to the geometric surface.
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