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1.
公开(公告)号:US20190291007A1
公开(公告)日:2019-09-26
申请号:US16140863
申请日:2018-09-25
Applicant: Activision Publishing, Inc.
Inventor: Michael Condrey , Mark Rubin
IPC: A63F13/60 , A63F13/48 , A63F13/795
Abstract: A system and method are provided for transparently styling non-player characters (“NPCs”) in multiplayer video games such that it is difficult to distinguish between human players and computer-controlled NPCs. NPCs may be styled to resemble human players in terms of both player profile attributes and gameplay actions such that players may not recognize NPCs as non-human, computer-controlled players. Additionally, or alternatively, NPCs and/or human players may be presented with a limited set of profile attributes that may reduce or eliminate the ability to distinguish between human players and NPCs, one or more profile attributes may be “anonymized,” and/or the ability to view player profiles of human players and/or NPCs may be disabled altogether. In certain gameplay sessions including real and/or practice gameplay sessions, human players may be prompted to select from among a predetermined set of playable characters having predefined profile attributes.
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2.
公开(公告)号:US10118099B2
公开(公告)日:2018-11-06
申请号:US14572240
申请日:2014-12-16
Applicant: ACTIVISION PUBLISHING, INC.
Inventor: Michael Condrey , Mark Rubin
IPC: A63F9/24 , A63F13/60 , A63F13/795 , A63F13/48
Abstract: A system and method are provided for transparently styling non-player characters (“NPCs”) in multiplayer video games such that it is difficult to distinguish between human players and computer-controlled NPCs. NPCs may be styled to resemble human players in terms of both player profile attributes and gameplay actions such that players may not recognize NPCs as non-human, computer-controlled players. Additionally, or alternatively, NPCs and/or human players may be presented with a limited set of profile attributes that may reduce or eliminate the ability to distinguish between human players and NPCs, one or more profile attributes may be “anonymized,” and/or the ability to view player profiles of human players and/or NPCs may be disabled altogether. In certain gameplay sessions including real and/or practice gameplay sessions, human players may be prompted to select from among a predetermined set of playable characters having predefined profile attributes.
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公开(公告)号:US11351466B2
公开(公告)日:2022-06-07
申请号:US14561801
申请日:2014-12-05
Applicant: ACTIVISION PUBLISHING, INC.
Inventor: Michael Condrey
Abstract: A system and method for customizing a replay of one or more game events in a video game is provided. During a gameplay session, a trigger event is detected prompting a replay of the trigger event in-game. One or more system-defined customization templates and/or user-defined customization templates may be applied to customize the trigger event replay.
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公开(公告)号:US12059627B2
公开(公告)日:2024-08-13
申请号:US17662253
申请日:2022-05-06
Applicant: Activision Publishing, Inc.
Inventor: Michael Condrey
Abstract: A system and method for customizing a replay of one or more game events in a video game is provided. During a gameplay session, a trigger event is detected prompting a replay of the trigger event in-game. One or more system-defined customization templates and/or user-defined customization templates may be applied to customize the trigger event replay.
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公开(公告)号:US20220331703A1
公开(公告)日:2022-10-20
申请号:US17662253
申请日:2022-05-06
Applicant: Activision Publishing, Inc.
Inventor: Michael Condrey
Abstract: A system and method for customizing a replay of one or more game events in a video game is provided. During a gameplay session, a trigger event is detected prompting a replay of the trigger event in-game. One or more system-defined customization templates and/or user-defined customization templates may be applied to customize the trigger event replay.
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6.
公开(公告)号:US10668381B2
公开(公告)日:2020-06-02
申请号:US16140863
申请日:2018-09-25
Applicant: Activision Publishing, Inc.
Inventor: Michael Condrey , Mark Rubin
IPC: A63F13/00 , A63F13/60 , A63F13/795 , A63F13/48
Abstract: A system and method are provided for transparently styling non-player characters (“NPCs”) in multiplayer video games such that it is difficult to distinguish between human players and computer-controlled NPCs. NPCs may be styled to resemble human players in terms of both player profile attributes and gameplay actions such that players may not recognize NPCs as non-human, computer-controlled players. Additionally, or alternatively, NPCs and/or human players may be presented with a limited set of profile attributes that may reduce or eliminate the ability to distinguish between human players and NPCs, one or more profile attributes may be “anonymized,” and/or the ability to view player profiles of human players and/or NPCs may be disabled altogether. In certain gameplay sessions including real and/or practice gameplay sessions, human players may be prompted to select from among a predetermined set of playable characters having predefined profile attributes.