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公开(公告)号:US12198231B2
公开(公告)日:2025-01-14
申请号:US18341618
申请日:2023-06-26
Applicant: Adobe Inc.
Inventor: Milos Hasan , Liang Shi , Tamy Boubekeur , Kalyan Sunkavalli , Radomir Mech
Abstract: The present disclosure relates to using end-to-end differentiable pipeline for optimizing parameters of a base procedural material to generate a procedural material corresponding to a target physical material. For example, the disclosed systems can receive a digital image of a target physical material. In response, the disclosed systems can retrieve a differentiable procedural material for use as a base procedural material in response. The disclosed systems can compare a digital image of the base procedural material with the digital image of the target physical material using a loss function, such as a style loss function that compares visual appearance. Based on the determined loss, the disclosed systems can modify the parameters of the base procedural material to determine procedural material parameters for the target physical material. The disclosed systems can generate a procedural material corresponding to the base procedural material using the determined procedural material parameters.
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公开(公告)号:US11688109B2
公开(公告)日:2023-06-27
申请号:US17513747
申请日:2021-10-28
Applicant: Adobe Inc.
Inventor: Milos Hasan , Liang Shi , Tamy Boubekeur , Kalyan Sunkavalli , Radomir Mech
CPC classification number: G06T11/001 , G06N3/084 , G06T11/40 , G06T15/04
Abstract: The present disclosure relates to using end-to-end differentiable pipeline for optimizing parameters of a base procedural material to generate a procedural material corresponding to a target physical material. For example, the disclosed systems can receive a digital image of a target physical material. In response, the disclosed systems can retrieve a differentiable procedural material for use as a base procedural material in response. The disclosed systems can compare a digital image of the base procedural material with the digital image of the target physical material using a loss function, such as a style loss function that compares visual appearance. Based on the determined loss, the disclosed systems can modify the parameters of the base procedural material to determine procedural material parameters for the target physical material. The disclosed systems can generate a procedural material corresponding to the base procedural material using the determined procedural material parameters.
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公开(公告)号:US20220165025A1
公开(公告)日:2022-05-26
申请号:US16953829
申请日:2020-11-20
Applicant: Adobe Inc. , Institut Mines Telecom
Inventor: Thibaud Lambert , Tamy Boubekeur , Anthony Salvi
Abstract: The disclosure describes one or more embodiments of systems, methods, and non-transitory computer-readable media that modify vertex positions of a 3D-object mesh to align the vertices with discontinuities indicated by a sharpness map for a displacement map. For example, the disclosed systems access a sharpness map that encodes discontinuities of a displacement map to preserve sharp features. During sharp tessellation, for a given vertex of the 3D-object mesh, the disclosed systems iterate over neighboring vertices to search for a nearest intersection between one of the incident edges of the vertex and neighboring vertices and a discontinuity line from the sharpness map. Then, the vertex is moved within a threshold distance of the nearest discontinuity line intersection along the incident edge. The disclosed systems similarly reposition other vertices of the 3D-object mesh to generate a modified 3D-object mesh that includes vertices that align with discontinuities present in a displacement map.
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公开(公告)号:US11270507B1
公开(公告)日:2022-03-08
申请号:US16953805
申请日:2020-11-20
Applicant: Adobe Inc. , Institut Mines Telecom
Inventor: Thibaud Lambert , Tamy Boubekeur , Anthony Salvi
Abstract: The disclosure describes one or more embodiments of systems, methods, and non-transitory computer-readable media that utilize a sharpness map that includes information on how to filter a displacement map on a per-texel basis to preserve sharp features while sampling a displacement map. For instance, the disclosed systems utilize a sharpness map that encodes combinable patterns to represent discontinuities of features within a displacement map. In some embodiments, the disclosed systems generate a sharpness map having texels encoded with discontinuity configurations that are referenced to control filtering (e.g., via interpolation) of a displacement map such that sharp features within the displacement map are not lost (due to smoothing during interpolation). For example, the disclosed systems filter feature values of a displacement map using discontinuities identified within a sharpness map to interpolate when the feature value(s) and a sampling point are identified as being on the same side of a discontinuity.
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公开(公告)号:US20210343051A1
公开(公告)日:2021-11-04
申请号:US16863540
申请日:2020-04-30
Applicant: Adobe Inc.
Inventor: Milos Hasan , Liang Shi , Tamy Boubekeur , Kalyan Sunkavalli , Radomir Mech
Abstract: The present disclosure relates to using end-to-end differentiable pipeline for optimizing parameters of a base procedural material to generate a procedural material corresponding to a target physical material. For example, the disclosed systems can receive a digital image of a target physical material. In response, the disclosed systems can retrieve a differentiable procedural material for use as a base procedural material in response. The disclosed systems can compare a digital image of the base procedural material with the digital image of the target physical material using a loss function, such as a style loss function that compares visual appearance. Based on the determined loss, the disclosed systems can modify the parameters of the base procedural material to determine procedural material parameters for the target physical material. The disclosed systems can generate a procedural material corresponding to the base procedural material using the determined procedural material parameters.
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公开(公告)号:US20210264649A1
公开(公告)日:2021-08-26
申请号:US17317246
申请日:2021-05-11
Applicant: Adobe Inc.
Inventor: Giorgio Gori , Tamy Boubekeur , Radomir Mech , Nathan Aaron Carr , Matheus Abrantes Gadelha , Duygu Ceylan Aksit
Abstract: Generative shape creation and editing is leveraged in a digital medium environment. An object editor system represents a set of training shapes as sets of visual elements known as “handles,” and converts sets of handles into signed distance field (SDF) representations. A handle processor model is then trained using the SDF representations to enable the handle processor model to generate new shapes that reflect salient visual features of the training shapes. The trained handle processor model, for instance, generates new sets of handles based on salient visual features learned from the training handle set. Thus, utilizing the described techniques, accurate characterizations of a set of shapes can be learned and used to generate new shapes. Further, generated shapes can be edited and transformed in different ways.
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公开(公告)号:US12217364B2
公开(公告)日:2025-02-04
申请号:US17947035
申请日:2022-09-16
Applicant: Adobe Inc.
Inventor: Jean Thiery , Tamy Boubekeur
Abstract: A modeling system displays a three-dimensional (3D) space including a 3D object including a plurality of points and a cage model of the 3D object including a first configuration of vertices and quad faces. Each of the plurality of points is located at a respective initial location. The modeling system generates cage coordinates for the cage model including a vertex coordinate for each vertex of the cage model and four quad coordinates for each quad face of the cage model corresponding to each corner vertex of the quad. The modeling system deforms, responsive to receiving a request, the cage model to change the first configuration of vertices to a second configuration. The modeling system generates, based on the cage coordinates, the first configuration of vertices, and the second configuration of vertices, an updated 3D object by determining a subsequent location for each of the plurality of points.
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公开(公告)号:US20250029207A1
公开(公告)日:2025-01-23
申请号:US18355952
申请日:2023-07-20
Applicant: Adobe Inc.
Inventor: Jean Marc Christian Marie Thiery , Tamy Boubekeur , Robin Faury , Jérémy Nicolas Levallois , Alban Elias Gauthier
Abstract: In implementation of techniques for upsampling a digital material model based on radiances, a computing device implements an upsampling system to receive an input digital material model having a first resolution. The upsampling system generates a bilinearly upsampled texel based on the input digital material model having the first resolution. The upsampling system then generates a texel having a second resolution that is higher than the first resolution based on the bilinearly upsampled texel using a machine learning model trained on training data to generate texels. Based on the texel having the second resolution, the upsampling system generates an output digital material model having a resolution that is higher than the first resolution.
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公开(公告)号:US20240104846A1
公开(公告)日:2024-03-28
申请号:US17947035
申请日:2022-09-16
Applicant: Adobe Inc.
Inventor: Jean Thiery , Tamy Boubekeur
CPC classification number: G06T17/205 , G06T17/10
Abstract: A modeling system displays a three-dimensional (3D) space including a 3D object including a plurality of points and a cage model of the 3D object including a first configuration of vertices and quad faces. Each of the plurality of points is located at a respective initial location. The modeling system generates cage coordinates for the cage model including a vertex coordinate for each vertex of the cage model and four quad coordinates for each quad face of the cage model corresponding to each corner vertex of the quad. The modeling system deforms, responsive to receiving a request, the cage model to change the first configuration of vertices to a second configuration. The modeling system generates, based on the cage coordinates, the first configuration of vertices, and the second configuration of vertices, an updated 3D object by determining a subsequent location for each of the plurality of points.
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公开(公告)号:US11842443B2
公开(公告)日:2023-12-12
申请号:US18172847
申请日:2023-02-22
Applicant: Adobe Inc. , Institut Mines Telecom
Inventor: Thibaud Lambert , Tamy Boubekeur , Anthony Salvi
Abstract: The disclosure describes one or more embodiments of systems, methods, and non-transitory computer-readable media that modify vertex positions of a 3D-object mesh to align the vertices with discontinuities indicated by a sharpness map for a displacement map. For example, the disclosed systems access a sharpness map that encodes discontinuities of a displacement map to preserve sharp features. During sharp tessellation, for a given vertex of the 3D-object mesh, the disclosed systems iterate over neighboring vertices to search for a nearest intersection between one of the incident edges of the vertex and neighboring vertices and a discontinuity line from the sharpness map. Then, the vertex is moved within a threshold distance of the nearest discontinuity line intersection along the incident edge. The disclosed systems similarly reposition other vertices of the 3D-object mesh to generate a modified 3D-object mesh that includes vertices that align with discontinuities present in a displacement map.
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