SERVER BASED GAMING SYSTEM HAVING SYSTEM TRIGGERED LOYALTY AWARD SEQUENCES
    72.
    发明申请
    SERVER BASED GAMING SYSTEM HAVING SYSTEM TRIGGERED LOYALTY AWARD SEQUENCES 有权
    具有系统触发的LOYALTY AWARD序列的基于服务器的游戏系统

    公开(公告)号:US20110287821A1

    公开(公告)日:2011-11-24

    申请号:US13196374

    申请日:2011-08-02

    Abstract: A gaming system including a central server linked to a plurality of gaming tables. In one embodiment, the gaming system provides players with one or more loyalty incentives, such as one or more loyalty awards, utilizing one or more loyalty incentive award sequences. In one embodiment, the gaming system determines a loyalty award to provide to a player and then determines an appropriate loyalty award sequence to utilize to provide the player the determined loyalty award, wherein the loyalty award sequence is determined based on the individual gaming table at which that the player is currently playing.

    Abstract translation: 一种游戏系统,包括链接到多个游戏桌的中央服务器。 在一个实施例中,游戏系统利用一个或多个忠诚度激励奖励序列向玩家提供一个或多个忠诚度激励,例如一个或多个忠诚度奖励。 在一个实施例中,游戏系统确定忠诚度奖励以提供给玩家,然后确定适当的忠诚度奖励序列以利用来向玩家提供所确定的忠诚度奖励,其中忠诚度奖励序列基于个人游戏桌来确定, 该玩家正在玩。

    Method for implementing play at gaming machine networks using player rating
    73.
    发明授权
    Method for implementing play at gaming machine networks using player rating 有权
    使用玩家评分在游戏机网络上执行游戏的方法

    公开(公告)号:US08052517B2

    公开(公告)日:2011-11-08

    申请号:US10916343

    申请日:2004-08-10

    CPC classification number: G07F17/3239 G07F17/32 G07F17/3232 G07F17/3269

    Abstract: A method for customizing play of a gaming device to a particular player level or group, where the gaming device is connected by a network to a host computer, includes creating a player account accessible by the host computer. The player account is associated with a player and has stored therein one of a plurality of player levels. The player is allowed to play on the gaming device and the gaming device is operated responsive to the player level. That is, the step of operating the gaming device includes adjusting a bonus triggering threshold and/or quantitative amount awarded based on the player level. In this way, high rated players such as those that gamble frequently and in high amounts, have gaming and bonusing events and award amounts tailored to their style of play and preferences to encourage continued play.

    Abstract translation: 用于将游戏设备的游戏定制到游戏设备通过网络连接到主计算机的特定玩家级别或组的方法包括创建主计算机可访问的玩家帐户。 玩家帐户与玩家相关联,并且在其中存储多个游戏者级别中的一个。 允许玩家在游戏设备上玩,并且游戏设备响应于玩家级别而操作。 也就是说,操作游戏装置的步骤包括基于玩家级别调整奖励触发阈值和/或授予的量化量。 以这种方式,诸如那些经常和高额赌博的玩家,可以根据自己的游戏风格和偏好设置游戏和奖励活动以及奖励金额,以鼓励持续发挥。

    Awarding a bonus based on a maximum bonus cycle time
    74.
    发明授权
    Awarding a bonus based on a maximum bonus cycle time 有权
    根据最大奖励周期时间奖励奖金

    公开(公告)号:US07976390B2

    公开(公告)日:2011-07-12

    申请号:US11086256

    申请日:2005-03-21

    CPC classification number: G07F17/32 G07F17/3244 G07F17/3258 G07F17/3269

    Abstract: By awarding bonuses during predetermined bonus periods, gaming establishments can exercise greater control over bonus wins and, in doing so, can create player excitement and increase play during historically off-peak times, realizing greater revenue for the casino. The time based bonus begins when a maximum time for the bonus period is selected and divided into time increments, with each time increment having its own weight. A winning increment is randomly selected and a bonus is awarded when the time increment has been reached.

    Abstract translation: 通过在预定的奖金期间奖励奖金,游戏机构可以更好地控制奖金,并且在这样做时可以创造玩家兴奋,并在历史高峰时期增加游戏,实现赌场的更多收入。 当奖金期间的最大时间被选择并分为时间增量时,基于时间的奖金开始,每个时间增量都有自己的权重。 随机选择获胜增量,并在达到时间增量时奖励。

    Server based gaming system having multiple progressive awards
    75.
    发明授权
    Server based gaming system having multiple progressive awards 有权
    基于服务器的游戏系统具有多个渐进奖励

    公开(公告)号:US07585223B2

    公开(公告)日:2009-09-08

    申请号:US11830031

    申请日:2007-07-30

    CPC classification number: G07F17/3258 G07F17/32 G07F17/3223

    Abstract: A gaming system including a central server linked to a plurality of gaming machines. The central server includes a plurality of progressive modules. Each progressive module maintains one or more progressive awards and is associated with zero, one or more of the gaming machines in the gaming system. Upon a determination that a designated one of the progressive awards will be provided, one of the gaming machines associated with the progressive module which maintains the designated progressive award provides the designated progressive award to the player of such gaming machine.

    Abstract translation: 包括连接到多个游戏机的中央服务器的游戏系统。 中央服务器包括多个渐进模块。 每个渐进模块维护一个或多个渐进奖励,并且与游戏系统中的零个,一个或多个游戏机相关联。 在确定将提供指定的渐进奖励之后,与维持指定渐进奖励的渐进模块相关联的游戏机之一向游戏机的玩家提供指定的渐进奖励。

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