Abstract:
In the game, instead of filling up an entire board as is done in the known Othello® game, a certain amount of moves are made by the game, such as two moves, while the player makes a same amount of moves. The game moves first, followed by the player. The moves flank or bound and convert at least one of the opposing chips to a chip belonging to the entity making the move. For example, upon a game move, at least one player chip is bounded or flanked by game chips and converted to a game chip. Likewise, upon a player move, at least one game chip is converted to a player chip. The game and player go back and forth in that manner until each of the game moves and player moves is exhausted. The player's remaining chips are assigned values that total to an award for the player.
Abstract:
A gaming device includes a symbol generator which includes a plurality of sections. Each of the sections is associated with a symbol. Upon a triggering event, the gaming device determines which symbol to indicate. The gaming device rotates or moves the symbol generator and stops rotating the symbol generator to indicate a first point on the symbol generator. The first point is located between the section associated with the determined symbol and another section adjacent to this section. The gaming device indicates the adjacent section at least once and indicates the section associated with the determined symbol at least once. In one embodiment, the gaming device oscillates the symbol generator back and forth to indicate one section and then the other section to tease the player. The gaming device stops moving or rotating the symbol generator to indicate the section associated with the determined symbol. The gaming device provides an outcome to a player based on the determined symbol.
Abstract:
A gaming device system in which a plurality of gaming devices are linked by a common bonus event is provided. In one embodiment, the linked gaming device system includes a shared symbol generation display that is positioned adjacent to each of a plurality of associated gaming devices and has a plurality of sections and values displayed at each section. Upon a triggering of the bonus event, any player eligible to participate in the bonus may achieve an outcome generated from the bonus event including the shared display. When the shared display is activated, it simultaneously generates a separate or individual outcome associated with each of the gaming devices. The outcomes are spatially related to one another so that a random generation of an outcome associated with one gaming device automatically generates random outcomes associated with each gaming device. Each gaming device however receives the outcome only if it has participated in the random generation.
Abstract:
A gaming system includes a central server or controller operable to communicate a plurality of different commands to a plurality of gaming machines to provide non-tournament game play and to provide tournament game play on the same gaming machines.
Abstract:
A gaming device system in which a plurality of gaming devices are linked by a common bonus event is provided. In one embodiment, the linked gaming device system includes a shared symbol generation display that is positioned adjacent to each of a plurality of associated gaming devices and has a plurality of sections and values displayed at each section. Upon a triggering of the bonus event, any player eligible to participate in the bonus may achieve an outcome generated from the bonus event including the shared display. When the shared display is activated, it simultaneously generates a separate or individual outcome associated with each of the gaming devices. The outcomes are spatially related to one another so that a random generation of an outcome associated with one gaming device automatically generates random outcomes associated with each gaming device. Each gaming device receives the outcome only if it has participated in the random generation.
Abstract:
A gaming system includes a central server or controller operable to communicate a plurality of different commands to a plurality of gaming machines to provide non-tournament game play and to provide tournament game play on the same gaming machines.
Abstract:
A gaming device having a die or dice directly associated with the reels in the primary game. One embodiment includes a mechanical die shaker mounted directly adjacent to the reels of the gaming device. The die shaker includes a suitable container that houses at least one die. In one embodiment, the gaming device activates the mechanical die shaker to shake or actuate the die simultaneously with the spinning of the reels. If the player obtains one or more predetermined symbols or combinations of symbols on one or more paylines of the reels, the player obtains an award associated with the position of the shaken die. In this embodiment, if the player does not obtain one or more predetermined symbols or combinations of symbols on one or more paylines of the reels, the player will not obtain any award based on the shaken die.
Abstract:
A gaming device having a die or dice directly associated with the reels in the primary game. One embodiment includes a mechanical die shaker mounted directly adjacent to the reels of the gaming device. The die shaker includes a suitable container that houses at least one die. In one embodiment, the gaming device activates the mechanical die shaker to shake or actuate the die simultaneously with the spinning of the reels. If the player obtains one or more predetermined symbols or combinations of symbols on one or more paylines of the reels, the player obtains an award associated with the position of the shaken die. In this embodiment, if the player does not obtain one or more predetermined symbols or combinations of symbols on one or more paylines of the reels, the player will not obtain any award based on the shaken die.
Abstract:
A gaming device having a die or dice directly associated with the reels in the primary game. One embodiment includes a mechanical die shaker mounted directly adjacent to the reels of the gaming device. The die shaker includes a suitable container that houses at least one die. In one embodiment, the gaming device activates the mechanical die shaker to shake or actuate the die simultaneously with the spinning of the reels. If the player obtains one or more predetermined symbols or combinations of symbols on one or more paylines of the reels, the player obtains an award associated with the position of the shaken die. In this embodiment, if the player does not obtain one or more predetermined symbols or combinations of symbols on one or more paylines of the reels, the player will not obtain any award based on the shaken die.
Abstract:
A gaming device having a die or dice directly associated with the reels in the primary game. One embodiment includes a mechanical die shaker mounted directly adjacent to the reels of the gaming device. The die shaker includes a suitable container that houses at least one die. In one embodiment, the gaming device activates the mechanical die shaker to shake or actuate the die simultaneously with the spinning of the reels. If the player obtains one or more predetermined symbols or combinations of symbols on one or more paylines of the reels, the player obtains an award associated with the position of the shaken die. In this embodiment, if the player does not obtain one or more predetermined symbols or combinations of symbols on one or more paylines of the reels, the player will not obtain any award based on the shaken die.