Gaming machine
    21.
    发明申请
    Gaming machine 审中-公开
    游戏机

    公开(公告)号:US20070032287A1

    公开(公告)日:2007-02-08

    申请号:US11494552

    申请日:2006-07-28

    Applicant: Akira Osawa

    Inventor: Akira Osawa

    CPC classification number: G07F17/32 G07F17/329

    Abstract: A slot machine is provided in which after the base game processes are run a lottery is performed to determine whether or not any of the types of items from among three types are acquired. Further, when the second game is run the player can select the item type to be used during the second game from items acquired from the lottery of the base game (S113-S116). At the lottery process (S117) of the second game that follows, the lottery is performed using any of the lottery tables set with a predetermined winning probability (probability of obtaining a payout of “100”), in accordance with the combination of the types of items and the type of second game selected.

    Abstract translation: 提供了一种老虎机,其中在运行基本游戏处理之后执行彩票以确定是否获取了三种类型中的任何一种类型的项目。 此外,当第二游戏运行时,玩家可以从基本游戏的彩票获取的项目中选择要在第二游戏期间使用的物品类型(S113-116)。 在接下来的第二游戏的彩票处理(S117)中,使用以预定获胜概率(获得支付“100”的概率)设置的任何彩票表,根据 项目类型和所选择的第二个游戏的类型。

    Gaming machine
    22.
    发明申请
    Gaming machine 审中-公开
    游戏机

    公开(公告)号:US20050187009A1

    公开(公告)日:2005-08-25

    申请号:US11060486

    申请日:2005-02-18

    Applicant: Akira Osawa

    Inventor: Akira Osawa

    CPC classification number: G07F17/34

    Abstract: When symbols to be stopped on at least one inactivated line other than an activated line of pay lines make a winning combination, whether the winning combination on the inactivated line is to be reflected in a game result or not is determined by lottery. If it is determined that the winning combination on the inactivated line is to be reflected in a game result, a player is awarded in accordance with the winning combination on the inactivated line.

    Abstract translation: 当在至少一个不活动的线路上停止的符号被除去激活的线路线作为获胜组合时,是否通过彩票来确定灭活线路上的获胜组合是否被反映在游戏结果中。 如果确定灭活线上的获胜组合将被反映在游戏结果中,则根据失活线上的获胜组合来授予玩家。

    Photocatalyst granules
    23.
    发明授权
    Photocatalyst granules 失效
    光催化剂颗粒

    公开(公告)号:US06914031B2

    公开(公告)日:2005-07-05

    申请号:US09750416

    申请日:2000-12-27

    CPC classification number: B01J21/063 B01J35/002 B01J35/004 B01J37/0009

    Abstract: The photocatalyst granules of the present invention are photocatalyst granules prepared by molding a mixture containing photocatalyst particles and colloidal silica, and drying the molded mixture, wherein the content of the photocatalyst particles in the photocatalyst granules is 10% by weight or more. According to the photocatalyst granules of the present invention, since contact between the photocatalyst particles and the open air is not inhibited, thereby enabling the photocatalyst particles to contact with an organic matter sufficiently, oxygen or ultraviolet light, the photocatalytic activity is high. That is, the photocatalyst granules of the present invention are easy to handle and can be fixed on a solid, and also have excellent durability and high photocatalytic activity.

    Abstract translation: 本发明的光催化剂颗粒是通过模制含有光催化剂颗粒和胶体二氧化硅的混合物并干燥模塑混合物制备的光催化剂颗粒,其中光催化剂颗粒中的光催化剂颗粒的含量为10重量%以上。 根据本发明的光催化剂颗粒,由于光催化剂颗粒和露天空气之间的接触不被抑制,因此能使光催化剂颗粒与有机物充分接触,氧或紫外光,光催化活性高。 也就是说,本发明的光催化剂颗粒易于处理并且可以固定在固体上,并且还具有优异的耐久性和高的光催化活性。

    Method for recognizing object images and learning method for neural networks
    24.
    发明授权
    Method for recognizing object images and learning method for neural networks 失效
    用于识别对象图像的方法和神经网络的学习方法

    公开(公告)号:US06728404B1

    公开(公告)日:2004-04-27

    申请号:US09438145

    申请日:1999-11-10

    CPC classification number: G06K9/3241 G06K9/4628 G06T7/246 G06T7/254 G06T7/74

    Abstract: A method for recognizing an object image comprises the steps of extracting a candidate for a predetermined object image from an overall image, and making a judgment as to whether the extracted candidate for the predetermined object image is or is not the predetermined object image. The candidate for the predetermined object image is extracted by causing the center point of a view window, which has a predetermined size, to travel to the position of the candidate for the predetermined object image, and determining an extraction area in accordance with the size and/or the shape of the candidate for the predetermined object image, the center point of the view window being taken as a reference during the determination of the extraction area. A learning method for a neural network comprises the steps of extracting a target object image, for which learning operations are to be carried out, from an image, feeding a signal, which represents the extracted target object image, into a neural network, and carrying out the learning operations of the neural network in accordance with the input target object image.

    Abstract translation: 一种用于识别对象图像的方法包括以下步骤:从总体图像中提取预定对象图像的候选,并且判断所提取的预定对象图像的候选是否为预定对象图像。 通过使具有预定大小的视窗的中心点行进到预定对象图像的候选位置,并根据尺寸和尺寸确定提取区域来提取预定对象图像的候选项,并且 /或用于预定对象图像的候选的形状,在确定提取区域期间将视图窗口的中心点作为参考。 用于神经网络的学习方法包括以下步骤:从图像中提取要进行学习操作的目标对象图像,将表示所提取的目标对象图像的信号馈送到神经网络中,并携带 根据输入目标对象图像输出神经网络的学习操作。

    Method for recognizing object images and learning method for neural
networks
    25.
    发明授权
    Method for recognizing object images and learning method for neural networks 失效
    用于识别对象图像的方法和神经网络的学习方法

    公开(公告)号:US5740274A

    公开(公告)日:1998-04-14

    申请号:US294865

    申请日:1994-08-29

    CPC classification number: G06K9/4628 G06K9/00268 G06K9/32 G06K9/48 G06T7/0042

    Abstract: A method for recognizing an object image comprises the steps of extracting a candidate for mineda predetermined object image from an overall image, and making a judgment as to whether the extracted candidate for the predetermined object image is or is not the predetermined object image. The candidate for the predetermined object image is extracted by causing the center point of a view window, which has a predetermined size, to travel to the position of the candidate for the predetermined object image, and determining an extraction area in accordance with the size and/or the shape of the candidate for the predetermined object image, the center point of the view window being taken as a reference during the determination of the extraction area. A learning method for a neural network comprises the steps of extracting a target object image, for which learning operations are to be carried out, from an image, feeding a signal, which represents the extracted target object image, into a neural network, and carrying out the learning operations of the neural network in accordance with the input target object image.

    Abstract translation: 一种用于识别对象图像的方法包括以下步骤:从整体图像中提取预定目标图像的候选,并且判断所提取的预定对象图像的候选是否为预定对象图像。 通过使具有预定大小的视窗的中心点行进到预定对象图像的候选位置,并根据尺寸和尺寸确定提取区域来提取预定对象图像的候选项,并且 /或用于预定对象图像的候选的形状,在确定提取区域期间将视图窗口的中心点作为参考。 用于神经网络的学习方法包括以下步骤:从图像中提取要进行学习操作的目标对象图像,将表示所提取的目标对象图像的信号馈送到神经网络中,并携带 根据输入目标对象图像输出神经网络的学习操作。

    Gaming machine and control method thereof
    27.
    发明授权
    Gaming machine and control method thereof 有权
    游戏机及其控制方法

    公开(公告)号:US08968072B2

    公开(公告)日:2015-03-03

    申请号:US13151821

    申请日:2011-06-02

    CPC classification number: G07F17/3213 G07F17/32

    Abstract: A gaming machine and a controlling method thereof are provided. The gaming machine includes a mechanical symbol display unit which includes: a rotatable reel having a peripheral face with a plurality of symbols thereon; an illuminating device that is provided within a space on an inner periphery side of the rotatable reel and is controlled to emit light of at least two different colors; and an illumination controller. The symbols include a special symbol having at least two translucent portions each having a unique color that is the same as one of the at least two different colors. The at least two colors are selected in a way that, the special symbol is observable as a symbol in one single color or a symbol with a pattern of at least two colors according to the color of the emitted light.

    Abstract translation: 提供一种游戏机及其控制方法。 游戏机包括机械符号显示单元,其包括:具有在其上具有多个符号的周边面的可旋转卷轴; 照明装置,其设置在所述可旋转卷轴的内周侧的空间内,并被控制为发射至少两种不同颜色的光; 和照明控制器。 符号包括具有至少两个半透明部分的特殊符号,每个半透明部分具有与至少两种不同颜色之一相同的唯一颜色。 以这样的方式选择至少两种颜色,即,根据发射光的颜色,特殊符号可以作为一种单一颜色中的符号或具有至少两种颜色的图案的符号来观察。

    Gaming machine having plural gaming modes
    28.
    发明授权
    Gaming machine having plural gaming modes 有权
    具有多种游戏模式的游戏机

    公开(公告)号:US08840455B2

    公开(公告)日:2014-09-23

    申请号:US13151825

    申请日:2011-06-02

    CPC classification number: G07F17/34 G07F17/3211 G07F17/3267

    Abstract: A gaming machine which can control the tempo of the game to refresh the player while maintaining continuity of the game, enhancing entertainingness and amusement of the game, and encouraging the player's sense of achievements. The input unit receives an instruction related to a game. The memory stores a first symbol determination table causing that a specific symbol appears among rearranged symbols on the symbol display unit with a first probability and a second symbol determination table causing that the specific symbol appears among the rearranged symbols with a second probability higher than the first probability. The controller starts the game in response to the instruction received through the input unit to execute the game in a normal mode and shifting the normal mode to a chance mode according to the game result in the normal mode.

    Abstract translation: 一种可以控制游戏速度的游戏机,同时保持游戏的连续性,增强游戏的娱乐性和娱乐性,并且鼓励玩家的成就感。 输入单元接收与游戏相关的指令。 存储器存储第一符号确定表,导致特定符号出现在具有第一概率的符号显示单元上的重新排列的符号中,并且第二符号确定表导致特定符号出现在重新排列的符号之间,第二概率高于第一个 可能性。 控制器响应于通过输入单元接收的指令开始游戏,以正常模式执行游戏,并根据正常模式中的游戏结果将正常模式转换为机会模式。

    Gaming machine
    29.
    发明申请
    Gaming machine 审中-公开
    游戏机

    公开(公告)号:US20070238517A1

    公开(公告)日:2007-10-11

    申请号:US11730251

    申请日:2007-03-30

    Applicant: Akira Osawa

    Inventor: Akira Osawa

    CPC classification number: G07F17/3244

    Abstract: A gaming machine comprising: a base bet setting device for setting a bet number for a game; a display device for displaying a plurality of symbols; a special bet device for setting odds for a winning combination of symbols; an odds display device for displaying odds for a plurality of winning combinations, respectively; and a processor for controlling the game is provided. The processor is operable to: calculate a payout amount by multiplying a payout rate with the bet number set by the base bet setting device when any one of the plurality of winning combinations of symbols is displayed; calculate a total payout amount by multiplying the payout amount with the odds set by the special bet device; and pay out the total payout amount.

    Abstract translation: 一种游戏机,包括:用于设置游戏的投注号的基本投注设置装置; 显示装置,用于显示多个符号; 一个特殊的投注设备,用于设定一个获胜的符号组合的赔率; 用于分别显示多个获胜组合的赔率的赔率显示装置; 并提供用于控制游戏的处理器。 所述处理器可操作为:当显示所述多个获胜符号组合中的任何一个时,通过将支付率与由所述基本投注设置装置设置的所述投注数相乘来计算支付量; 通过将支付金额与特殊投注装置设定的赔率相乘来计算总支付金额; 并支付总支付金额。

    Gaming machine
    30.
    发明申请
    Gaming machine 审中-公开
    游戏机

    公开(公告)号:US20070021180A1

    公开(公告)日:2007-01-25

    申请号:US11491234

    申请日:2006-07-24

    Applicant: Akira Osawa

    Inventor: Akira Osawa

    CPC classification number: G07F17/3244 G07F17/3213 G07F17/3267

    Abstract: A plurality of reels which variably display a plurality of types of symbols when a base game is started are provided. The symbols to be stopped in the base game are decided, and it is decided for each of a plurality of the reels whether or not a feature game is to be generated. Based on a result of the decision, the varying and displaying of the reels are sequentially stopped while differentiating a stopping time of each thereof from the others. At this time, in a case of determining that the feature game is decided to be generated for the reel in which the varying and displaying are stopped previously, a CPU starts the feature game while continuing the varying and displaying of the other reels.

    Abstract translation: 提供了当开始基本游戏时可变地显示多种类型的符号的多个卷轴。 确定在基本游戏中停止的符号,并且决定多个卷轴中的每一个是否要生成特征游戏。 基于决定的结果,顺序地停止卷轴的变化和显示,同时对其中的每个的停止时间进行区分。 此时,在确定为先前停止变化和显示的卷轴生成特征游戏的情况下,CPU开始特征游戏,同时继续改变和显示其他卷轴。

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