DELIVERING A VIRTUAL ENVIRONMENT WITH DYNAMIC LEVEL OF DETAIL PER OBJECT

    公开(公告)号:US20230132642A1

    公开(公告)日:2023-05-04

    申请号:US17515079

    申请日:2021-10-29

    Applicant: Adobe Inc.

    Abstract: A method includes accessing a first object in a virtual environment, the first object representing a first asset at a first level of detail (LoD). A second object is generated to represent the first asset at a second LoD having decreased complexity. The method further includes determining a first importance value for the first asset and, based on the first importance value, selecting the first object to represent the first asset. Additionally, the method includes accessing a third object representing the second asset at the first LoD and generating a fourth object representing the second asset at the second LoD. The method further includes determining a second importance value, lower than the first importance value, for the second asset and selecting the fourth object to represent the second asset. The method further includes causing a client device to update a display of the virtual environment by transmitting the selected objects.

    Multi-layer Lighting Source With Textured Lighting Gel Layer

    公开(公告)号:US20220130087A1

    公开(公告)日:2022-04-28

    申请号:US17082378

    申请日:2020-10-28

    Applicant: Adobe Inc.

    Abstract: A multi-layer light source includes an emissive layer and a textured lighting gel layer, the lighting gel layer being situated between the emissive layer and a 2D canvas or a 3D object. User inputs controlling the multi-layer light source are received, these user inputs being provided with the user interacting with the 2D canvas without switching to editing in 3D space. The multi-layer light source is configured based on the user inputs and, based on the configuration, emission of light rays from the multi-layer light source is determined. Areas of shadows cast by 3D objects are also determined. An image generation system determines, a color of a location (e.g., a pixel) on the 2D canvas or the 3D object that a light ray intersects based on the color that is in the lighting gel layer that the light ray passes through.

    PERFORMING PATCH MATCHING GUIDED BY A TRANSFORMATION GAUSSIAN MIXTURE MODEL

    公开(公告)号:US20210319256A1

    公开(公告)日:2021-10-14

    申请号:US17332773

    申请日:2021-05-27

    Applicant: Adobe Inc.

    Abstract: The present disclosure is directed toward systems, methods, and non-transitory computer readable media for generating a modified digital image by identifying patch matches within a digital image utilizing a Gaussian mixture model. For example, the systems described herein can identify sample patches and corresponding matching portions within a digital image. The systems can also identify transformations between the sample patches and the corresponding matching portions. Based on the transformations, the systems can generate a Gaussian mixture model, and the systems can modify a digital image by replacing a target region with target matching portions identified in accordance with the Gaussian mixture model.

    REALISTICALLY ILLUMINATED VIRTUAL OBJECTS EMBEDDED WITHIN IMMERSIVE ENVIRONMENTS

    公开(公告)号:US20190228567A1

    公开(公告)日:2019-07-25

    申请号:US15877142

    申请日:2018-01-22

    Applicant: ADOBE INC.

    Abstract: Matching an illumination of an embedded virtual object (VO) with current environment illumination conditions provides an enhanced immersive experience to a user. To match the VO and environment illuminations, illumination basis functions are determined based on preprocessing image data, captured as a first combination of intensities of direct illumination sources illuminates the environment. Each basis function corresponds to one of the direct illumination sources. During the capture of runtime image data, a second combination of intensities illuminates the environment. An illumination-weighting vector is determined based on the runtime image data. The determination of the weighting vector accounts for indirect illumination sources, such as surface reflections. The weighting vector encodes a superposition of the basis functions that corresponds to the second combination of intensities. The method illuminates the VO based on the weighting vector. The resulting illumination of the VO matches the second combination of the intensities and surface reflections.

    COMPRESSED REPRESENTATIONS FOR APPEARANCE OF FIBER-BASED DIGITAL ASSETS

    公开(公告)号:US20250029323A1

    公开(公告)日:2025-01-23

    申请号:US18354855

    申请日:2023-07-19

    Applicant: Adobe Inc.

    Abstract: Techniques for generation of compressed representations for appearance of fiber-based digital assets are described that support computationally efficient and high fidelity rendering of digital assets that include fiber primitives under a variety of lighting conditions and view directions. A processing device, for instance, receives a digital asset that includes fiber primitives to be included in a three-dimensional digital scene. The processing device generates a compressed representation of the digital asset that maintains a geometry of the digital asset and includes a precomputed light transport. The processing device then inserts the compressed representation into the digital scene, such as at a location relative to one or more light sources. The content processing system applies one or more lighting effects to the compressed representation based on the precomputed light transport and the location relative to the one or more light sources.

    Performing patch matching guided by a transformation gaussian mixture model

    公开(公告)号:US11823313B2

    公开(公告)日:2023-11-21

    申请号:US17332773

    申请日:2021-05-27

    Applicant: Adobe Inc.

    CPC classification number: G06T11/60 G06V10/758

    Abstract: The present disclosure is directed toward systems, methods, and non-transitory computer readable media for generating a modified digital image by identifying patch matches within a digital image utilizing a Gaussian mixture model. For example, the systems described herein can identify sample patches and corresponding matching portions within a digital image. The systems can also identify transformations between the sample patches and the corresponding matching portions. Based on the transformations, the systems can generate a Gaussian mixture model, and the systems can modify a digital image by replacing a target region with target matching portions identified in accordance with the Gaussian mixture model.

    INSERTING THREE-DIMENSIONAL OBJECTS INTO DIGITAL IMAGES WITH CONSISTENT LIGHTING VIA GLOBAL AND LOCAL LIGHTING INFORMATION

    公开(公告)号:US20230037591A1

    公开(公告)日:2023-02-09

    申请号:US17383294

    申请日:2021-07-22

    Applicant: Adobe Inc.

    Abstract: This disclosure describes methods, non-transitory computer readable storage media, and systems that generate realistic shading for three-dimensional objects inserted into digital images. The disclosed system utilizes a light encoder neural network to generate a representation embedding of lighting in a digital image. Additionally, the disclosed system determines points of the three-dimensional object visible within a camera view. The disclosed system generates a self-occlusion map for the digital three-dimensional object by determining whether fixed sets of rays uniformly sampled from the points intersects with the digital three-dimensional object. The disclosed system utilizes a generator neural network to determine a shading map for the digital three-dimensional object based on the representation embedding of lighting in the digital image and the self-occlusion map. Additionally, the disclosed system generates a modified digital image with the three-dimensional object inserted into the digital image with consistent lighting of the three-dimensional object and the digital image.

    DISPLACEMENT-CENTRIC ACCELERATION FOR RAY TRACING

    公开(公告)号:US20230017659A1

    公开(公告)日:2023-01-19

    申请号:US17365043

    申请日:2021-07-01

    Applicant: Adobe Inc.

    Abstract: Aspects and features of the present disclosure provide a direct ray tracing operator with a low memory footprint for surfaces enriched with displacement maps. A graphics editing application can be used to manipulate displayed representations of a 3D object that include surfaces with displacement textures. The application creates an independent map of a displaced surface. The application ray-traces bounding volumes on the fly and uses the intersection of a query ray with a bounding volume to produce rendering information for a displaced surface. The rendering information can be used to generate displaced surfaces for various base surfaces without significant re-computation so that updated images can be rendered quickly, in real time or near real time.

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