Abstract:
Systems and methods are disclosed for target-based AR devices to perform low-power front-end passive scanning of targets to alert users to AR content linked to any image targets the users may be viewing. Passive scanning by AR devices relieves users of the need to manually activate a camera for AR image target identification, and helps to identify image targets the users may be unknowingly viewing. To conserver power, AR devices may autonomously activate a camera to perform an exploratory scan when the AR devices detect from users' movement patterns that users may be interested in certain targets or is in a state of attentiveness. AR devices may identify one or more image targets from the exploratory scans. If users elect to interact with the AR content, AR devices may activate the camera to perform a full capture or real-time tracking of the image targets to augment the AR content.
Abstract:
Described herein is a system and method for displaying a stereoscopic plenoptic image or video to a user, with eye-tracking capabilities. A display device displays a plenoptic image or video on a screen, and focuses the plenoptic image or video at the depth plane corresponding to the eye-coordinates of the user's gaze. The focused depth plane in the displayed plenoptic frame updates as the frames progress in the video stream, thereby constantly re-focusing the depth plane of the currently displayed plenoptic frame depending on the location of the user's gaze.
Abstract:
Embodiments of the present invention are directed toward enabling a user to quickly interact with a graphical user interface (GUI) displayed by the HMD. Utilizing techniques provided herein, a hand or other object can be used to select visual elements displayed by the HMD. The visual elements can be located within larger active regions, allowing the user to more easily select a visual element by selecting the active region in which the visual element is disposed.
Abstract:
Systems and methods are disclosed for target-based AR devices to perform low-power front-end passive scanning of targets to alert users to AR content linked to any image targets the users may be viewing. Passive scanning by AR devices relieves users of the need to manually activate a camera for AR image target identification, and helps to identify image targets the users may be unknowingly viewing. To conserver power, AR devices may autonomously activate a camera to perform an exploratory scan when the AR devices detect from users' movement patterns that users may be interested in certain targets or is in a state of attentiveness. AR devices may identify one or more image targets from the exploratory scans. If users elect to interact with the AR content, AR devices may activate the camera to perform a full capture or real-time tracking of the image targets to augment the AR content.
Abstract:
Embodiments of the present invention are directed toward allowing a see-through HMD to intelligently react to sensor and other input to adjust how visual elements showing video are displayed. The HMD can react to different sensor input in different ways, enabling the HMD to provide graduated responses based on the degree and type of sensor input received. These responses may further be based on a determination of the context of the user to help ensure an intelligent, appropriate response.
Abstract:
System and methods are disclosed to selectively project individual UI elements of display images from stereoscopic HMDs as monocular or stereoscopic images. An UI element may be tagged for rendering as a monocular image or as stereoscopic images with a stereo separation to create a perception of depth. Tagging of UI elements as monocular images or stereoscopic images may be based on whether the UI elements are persistent elements. Persistent elements present information to the user but do not require the user's focused attention. Persistent elements may be rendered as monocular images to allow the user to focus on other UI elements or on the real world while maintaining awareness of information presented by the persistent elements. In contrast, non-persistent UI elements may require the user's focused attention. Non-persistent UI elements may be rendered as stereoscopic images for projection at a specific depth plane to invite the user's focus.