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公开(公告)号:US20140101592A1
公开(公告)日:2014-04-10
申请号:US13861217
申请日:2013-04-11
Applicant: Google Inc.
Inventor: Antonio Bernardo Monteiro Costa , Richard The , Chris McKenzie
IPC: G06F3/0484
CPC classification number: G06F3/0482 , G02B27/0172 , G02B2027/0141 , G06F3/0483 , G06F3/0484 , G06F17/211 , G06F2203/04806 , G06T11/206
Abstract: Methods, apparatus, and computer-readable media are described herein related to a user interface (UI) for a computing device, such as head-mountable device (HMD). The UI allows a user of the HMD to navigate through a timeline of ordered screens or cards shown on the graphic display of the HMD. The cards on the timeline may be chronologically ordered based on times associated with each card. Numerous cards may be added to the timeline such that a user may scroll through the timeline to search for a specific card. The HMD may be configured to group cards on the timeline. The cards may be grouped by multiple time periods and by various content types within each respective time period. The cards may also be grouped based on durations between the present/on-going time period and each respective time period.
Abstract translation: 方法,装置和计算机可读介质在此涉及用于计算设备的用户界面(UI),诸如可头戴式设备(HMD)。 UI允许HMD的用户在HMD的图形显示器上显示的有序屏幕或卡的时间线上导航。 时间轴上的卡可以根据与每个卡相关联的时间按时间顺序排序。 可以将许多卡添加到时间线,使得用户可以滚动通过时间线来搜索特定的卡。 HMD可以配置为在时间线上对卡进行分组。 这些卡可以在各个时间段内被分组多个时间段和各种内容类型。 也可以基于当前/正在进行的时间段和每个相应的时间段之间的持续时间对卡进行分组。
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12.
公开(公告)号:US10347053B2
公开(公告)日:2019-07-09
申请号:US15598067
申请日:2017-05-17
Applicant: Google Inc.
Inventor: Chris McKenzie , Adam Glazier , Clayton Woodward Bavor, Jr.
Abstract: Techniques disclosed herein involve adaptively or dynamically displaying virtual objects in a virtual reality (VR) environment, and representations, within the VR environment, of physical objects in the physical environment, i.e., outside the VR environment, in order to alert users within the VR environment. For example, if a projected movement of a user indicates that the user will move close to a physical object in the physical world, the representation of the physical object changes from an un-displayed state, in which the physical object is not visible in the VR environment, to a displayed state in which the physical object is at least partially depicted inside the VR environment. In this way, what is displayed inside the VR environment can include both virtual objects as well representations of physical objects from the physical space.
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公开(公告)号:US09250769B2
公开(公告)日:2016-02-02
申请号:US13861217
申请日:2013-04-11
Applicant: Google Inc.
Inventor: Antonio Bernardo Monteiro Costa , Richard The , Chris McKenzie
IPC: G06F3/14 , G06F3/0482 , G06F3/0484 , G06T11/20 , G06F3/0483
CPC classification number: G06F3/0482 , G02B27/0172 , G02B2027/0141 , G06F3/0483 , G06F3/0484 , G06F17/211 , G06F2203/04806 , G06T11/206
Abstract: Methods, apparatus, and computer-readable media are described herein related to a user interface (UI) for a computing device, such as head-mountable device (HMD). The UI allows a user of the HMD to navigate through a timeline of ordered screens or cards shown on the graphic display of the HMD. The cards on the timeline may be chronologically ordered based on times associated with each card. Numerous cards may be added to the timeline such that a user may scroll through the timeline to search for a specific card. The HMD may be configured to group cards on the timeline. The cards may be grouped by multiple time periods and by various content types within each respective time period. The cards may also be grouped based on durations between the present/on-going time period and each respective time period.
Abstract translation: 方法,装置和计算机可读介质在此涉及用于计算设备的用户界面(UI),诸如可头戴式设备(HMD)。 UI允许HMD的用户在HMD的图形显示器上显示的有序屏幕或卡的时间线上导航。 时间轴上的卡可以根据与每个卡相关联的时间按时间顺序排序。 可以将许多卡添加到时间线,使得用户可以滚动通过时间线来搜索特定的卡。 HMD可以配置为在时间线上对卡进行分组。 这些卡可以在各个时间段内被分组多个时间段和各种内容类型。 也可以基于当前/正在进行的时间段和每个相应的时间段之间的持续时间对卡进行分组。
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公开(公告)号:US10334076B2
公开(公告)日:2019-06-25
申请号:US15438216
申请日:2017-02-21
Applicant: GOOGLE INC.
Inventor: Chris McKenzie , Murphy Stein , Alan Browning
IPC: G06T19/00 , G06F3/03 , H04L29/06 , H04L29/08 , G06F3/01 , H04M1/725 , G02B27/01 , G06F3/0346 , H04W76/14
Abstract: In a system for pairing a first device and a second device in a virtual reality environment, the first device may be a sending device, and the second device may be a receiving device. The sending device may transmit an electromagnetic signal that is received by the receiving device. The receiving device may process the electromagnetic signal to verify physical proximity of the receiving device and the transmitting device, and extract identification information related to the sending device for pairing. The receiving device may display one or more virtual pairing indicators to be manipulated to verify the user's intention to pair the first and second devices.
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15.
公开(公告)号:US10275023B2
公开(公告)日:2019-04-30
申请号:US15386594
申请日:2016-12-21
Applicant: Google Inc.
Inventor: Chris McKenzie , Chun Yat Frank Li , Hayes S. Raffle
IPC: G06F3/01 , G06F3/023 , G06F3/0482 , G06F3/0488 , G06F3/038 , G06F3/0346 , G06F3/0484 , G06T19/00
Abstract: In a virtual reality system, an optical tracking device may detect and track a user's eye gaze direction and/or movement, and/or sensors may detect and track a user's head gaze direction and/or movement, relative to virtual user interfaces displayed in a virtual environment. A processor may process the detected gaze direction and/or movement as a user input, and may translate the user input into a corresponding interaction in the virtual environment. Gaze directed swipes on a virtual keyboard displayed in the virtual environment may be detected and tracked, and translated into a corresponding text input, either alone or together with user input(s) received by the controller. The user may also interact with other types of virtual interfaces in the virtual environment using gaze direction and movement to provide an input, either alone or together with a controller input.
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公开(公告)号:US20190033989A1
公开(公告)日:2019-01-31
申请号:US15664775
申请日:2017-07-31
Applicant: Google Inc.
Inventor: Zhaoguang Wang , Mugur Marculescu , Chris McKenzie , Ambrus Csaszar , Ivan Dryanovski
IPC: G06F3/0346 , G06F3/01 , G06T19/00
Abstract: A method for generating virtual reality environment boundaries includes receiving, at a depth sensor of an electronic device, depth data from a local environment proximate the electronic device. Further, a set of outer boundary data is received defines an exterior boundary of a virtual bounded floor plan. A virtual bounded floor plan is generated based at least in part on the set of outer boundary data and the depth data from the local environment. Further, a relative pose of the electronic device within the virtual bounded floor plan is determined and collision warning is displayed on a display of the electronic device based on the relative pose.
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公开(公告)号:US10101803B2
公开(公告)日:2018-10-16
申请号:US14836311
申请日:2015-08-26
Applicant: GOOGLE INC.
Inventor: Alexander James Faaborg , Manuel Christian Clement , Chris McKenzie
IPC: G06F3/01 , G06F3/0484 , G06F3/041 , G06F3/0481 , G06T19/00 , G02B27/01 , H04L29/08 , G06F3/0488
Abstract: In a system for dynamic switching and merging of head, gesture and touch input in virtual reality, a virtual object may be selected by a user in response to a first input implementing one of a number of different input modes. Once selected, with focus established on the first object by the first input, the first object may be manipulated in the virtual world in response to a second input implementing another of the different input modes. In response to a third input, another object may be selected, and focus may be shifted from the first object to the second object in response to a third input if, for example, a priority value of the third input is higher than a priority value of the first input that established focus on the first object. If the priority value of the third input is less than the priority value of the first input that established focus on the first object, focus may remain on the first object. In response to certain trigger inputs, a display of virtual objects may be shifted between a far field display and a near field display to accommodate a particular mode of interaction with and manipulation of the virtual objects.
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