Abstract:
An encoding/decoding apparatus and method for controlling a channel signal is disclosed, wherein the encoding apparatus may include an encoder to encode an object signal, a channel signal, and rendering information for the channel signal, and a bit stream generator to generate, as a bit stream, the encoded object signal, the encoded channel signal, and the encoded rendering information for the channel signal.
Abstract:
Disclosed is a binaural rendering method and apparatus for decoding a multichannel audio signal. The binaural rendering method may include: extracting an early reflection component and a late reverberation component from a binaural filter; generating a stereo audio signal by performing binaural rendering of a multichannel audio signal base on the early reflection component; and applying the late reverberation component to the generated stereo audio signal.
Abstract:
An audio encoding apparatus to encode an audio signal using lossless coding or lossy coding and an audio decoding apparatus to decode an encoded audio signal are disclosed. An audio encoding apparatus according to an exemplary embodiment may include an input signal type determination unit to determine a type of an input signal based on characteristics of the input signal, a residual signal generation unit to generate a residual signal based on an output signal from the input signal type determination unit, and a coding unit to perform lossless coding or lossy coding using the residual signal.
Abstract:
Disclosed is a binaural rendering method and apparatus for decoding a multichannel audio signal. The binaural rendering method may include: extracting an early reflection component and a late reverberation component from a binaural filter; generating a stereo audio signal by performing binaural rendering of a multichannel audio signal base on the early reflection component; and applying the late reverberation component to the generated stereo audio signal.
Abstract:
Disclosed is a binaural rendering method and apparatus for decoding a multichannel audio signal. The binaural rendering method may include: extracting an early reflection component and a late reverberation component from a binaural filter; generating a stereo audio signal by performing binaural rendering of a multichannel audio signal base on the early reflection component; and applying the late reverberation component to the generated stereo audio signal.
Abstract:
A Method for processing an audio signal to use a beamforming technique in a three-dimensional (3D) space is disclosed. The method may include generating a beamforming signal on a horizontal plane related to a sound source in a three-dimensional (3D) space and modulating the beamforming signal to head for a listener in the 3D space from the sound source.
Abstract:
An audio encoding apparatus to encode an audio signal using lossless coding or lossy coding and an audio decoding apparatus to decode an encoded audio signal are disclosed. An audio encoding apparatus according to an exemplary embodiment may include an input signal type determination unit to determine a type of an input signal based on characteristics of the input signal, a residual signal generation unit to generate a residual signal based on an output signal from the input signal type determination unit, and a coding unit to perform lossless coding or lossy coding using the residual signal.
Abstract:
An encoding apparatus and a decoding apparatus supporting a scalable multichannel audio signal, and methods performed by the apparatuses art provided. When compressing and decompressing a multichannel audio signal to compress and reproduce high quality 3-dimensional (3D) audio, the apparatuses and the methods in integrated form of (1) a sound quality scalability function for providing various qualities of audio adaptively to a transmission environment, terminal performance, and a listening environment (2) a channel scalability function for providing multichannel signals of various formats adaptively to the transmission environment, the terminal performance, and a reproduction environment of a terminal, such as speaker arrangement, and (3) an object scalability function for independently controlling a particular audio object to maximize a 3D sound field effect.