Abstract:
In some implementations a system can be configured to reduce the burden of pairing user devices with playback devices. For example, all users (or user devices) who commonly operate within a particular environment (e.g., a home) can be configured as authorized users of playback devices within the particular environment. When one of the authorized users pairs a user device with a playback device, all of the user devices for all authorized users can be automatically paired with the playback device as a result of the single pairing. Thus, only a single authorized user is burdened with the pairing process in order to pair all authorized users with the playback device.
Abstract:
In some implementations, a computing device can be configured to manage playlist-only media items for a user's media library. For example, when a user adds a media item to a playlist, the user can be presented with an option to add the media item to the playlist as a playlist-only media item. When the user selects to add the media item to the playlist as a playlist-only media item, the computing device can update media metadata associated with the user's media library with data indicating that the media item is a playlist-only media item. When the computing device performs operations (e.g., displaying, searching, etc.) on the user's media library, the computing device can exclude the playlist-only media items from the operations. The computing device can change the playlist-only settings for a media item to add and/or remove a media item from the user's media library.
Abstract:
Pausing and resuming playback of a media item across a group of devices that belong to a user. A server maintains a media queue that includes playback records that contain a unique media item identifier and a bookmark position. When a pause instruction is received on a client device, the pause instruction is transmitted to the server as a playback record. The server in turn transmits the received playback record to other client devices within a group of client devices that belong to the user account of the client device.
Abstract:
In some implementations, a computing system can be configured so that a first user device can delegate a first user's media account credentials to second user device corresponding to a second user. For example, a playback device may be configured with the second user's media account credentials for accessing media items through a network media service. A first user may wish to play media items associated with the first user's media account credentials on the playback device. To do so, the first user device can request a device identifier for the playback device, request and obtain a delegate token for the device identifier from the media service, and provide the delegate token along with media item information to the playback device. The playback device can then use the delegate token to request the media item associated with the first user's media access account.
Abstract:
In some implementations, a computing system can reduce startup delays for presenting remote media items. For example, when a user requests media content from a media service, the computing system can include information about the first media item to be played in the initial startup messages to reduce the number of roundtrips needed between client and server devices to present the first media item. A media item can include an introductory asset. The introductory asset can be a portion of the full media item that can be decrypted with a local key or not encrypted at all so that a media client can receive and start presenting the introductory media asset quickly while the full media item is being processed by the media client. In some implementations, the system can remove leading silence from the media item so that the amount of delay perceived by the user is reduced.
Abstract:
Improved techniques and systems for storage, delivery and acquisition of digital assets stored in cloud data storage. Cloud data storage can be provided by a cloud data repository that is capable of storing digital data for various users. A given user can access cloud data storage from any of his/her authorized client devices via a network. A given client device can access not only locally stored digital assets but also remotely stored digital assets from cloud data storage. In one embodiment, downloads of digital assets resident in cloud data storage to client devices can be managed in view of available network performance. As one example, digital assets of differing quality levels can be downloaded in a manner dependent on network performance. As another example, locally stored digital assets of reduced quality can be upgraded (e.g., replaced) by higher quality versions in a manner dependent on network performance.
Abstract:
The present technology is for optimizing storage on a computing device. A media application on the computing device can allocate a minimum amount of storage on the computing device. The media application can further be configured to automatically download and store media items added to a media library of an account associated with the computing device. The combination of these features can put strain on computing devices with limited amounts of storage. Accordingly, the present technology can automatically delete media items in cache to allow media items to be automatically downloaded, or allow other uses of storage by other applications on the computing device, while also preserving the minimum amount of storage of media items on the computing device.
Abstract:
Methods and systems provide synchronized sharing of multimedia between multiple devices. The multiple devices may form an ad-hoc network for sharing of multimedia. In an embodiment, group members may have playlist manipulation privileges such as pausing, rewinding, fast forwarding, or adding tracks to the playlist. A system may stream or distribute content according to the shared playlist. Playback may be synchronized for group members so that everyone is exposed to a same part of the content as the same time.
Abstract:
The content items presented to a user account as part of a media station can be recorded in a content history index, which can be requested and presented to the user account. The content history can enable a user to revisit the content items included in the content history and/or provide feedback regarding the content items. The version of the content item returned to the user can be based on the client device used to request the content item. For example, a user that was presented a content item on their mobile device, can later request to revisit the content item on their PC and receive a version of the content item best suited for presentation by the PC, rather than the version presented on the mobile device.
Abstract:
User interfaces for a streaming media system can replicate aspects of broadcast media systems. Icons representing streaming media stations region can be arranged in a scrollable array, and a visual indicator presented to identify the current station's icon. Some or all of the station icons can be “dynamic” icons that virtually play tracks by updating artwork and/or progress indicators even when a different station is current. Information about previously played tracks can be presented in a history region adjacent to a region presenting information about a current track, and an animated transition can move the current track's information to the history region when the current track finishes playing.