Abstract:
A method of operating a gaming system comprising a plurality of gaming apparatuses may include receiving position data relating to a position of a player from a wireless device carried by the player. The method may include retrieving stored player data that relates to the player. The method may also include displaying a first video image relating to a video game and determining a payout based on an outcome of the video game, the first video image and the payout not being based on the player data. Additionally, the method may include providing according to the player position data a personalized operation based on the player data. The personalized operation may be selected from the group of personalized operations consisting of displaying a second video images relating to a video game, displaying a third video image unrelated to a video game, and providing a payout independent of the outcome of a video game. A system including a gaming apparatus and a computer is programmed to operate the gaming apparatus according to the method may be provided, as may a gaming apparatus having a controller that is programmed to operate the gaming apparatus according to the method.
Abstract:
A system and method are disclosed for communicating multimedia information. Exemplary embodiments provide a Video-to-Optical apparatus (“V2O”) that can be used over either a private or a public optical network and transfers multimedia information in SONET/SDH frame format. The V2O uses SONET/SDH frames to transmit high-resolution stereoscopic images and other multimedia information through an optical network with high efficiency, high accuracy and low latency. The V2O interfaces with a visualization graphics-server on one side and the optical network on the other. The V2O apparatus can be placed in an optical network that offers an end-to-end OC 3 or higher rate circuit. A plurality of multimedia visualization centers can be coupled to the optical network. Each multimedia visualization center can include:(i) a V2O apparatus that transmits and/or receives SONET frames containing the multimedia information; and (ii) multimedia presentation equipment suitable for displaying multimedia information, such as audio, video and data.
Abstract:
A candle device for a gaming machine including a secondary processor is described. The candle device can include a number of stages that when activated convey information about the status of the gaming machine. The secondary processor, disposed within a secure enclosure in the candle device, can be configured to control peripheral devices disposed with a main cabinet of the gaming machine that receive control commands from a game controller. In particular, the secondary processor can be configured to determine a size and a position of windows on the main touch screen display where a first window is for outputting video content from the game controller and a second window is for outputting video content from the secondary processor. The secondary processor can use the second window to add new features to the gaming machine, such as a verification interface for transactions involving mobile devices.
Abstract:
A gaming machine, specifically a slot machine, having a viewing region through which one or more internal reels are visible. The internal reels having a flexible display, mounted on the outer circumferential region of the reel, capable of displaying an infinite number of different indicia to a player of the machine. By allowing an infinite number of indicia to be displayed, the gaming machine may be programmed with a variety of gaming options and payouts.
Abstract:
A disclosed gaming machine may be customized according to one or more player preferences. A player may view and modify player preferences stored in a player preference account as preference account information. The preference account information may include but is not limited to loyalty point account information, loyalty point account settings, promotional opportunities, preferred games, preferred game features for the preferred games, preferred gaming machine settings, preferred bonus games, preferred service options and preferred progressive games. The preference account information may be stored in a plurality of preference accounts on a preference account server. Using a preference account interface which may be compatible with a web-browser, a player may be able to view and modify preference account information stored on the preference account server from a number remote devices such as a gaming machine, a home computer, a hotel room video interface and a casino kiosk.
Abstract:
One or more instances of a bonus game (e.g., Class II games such as Bingo games) may be provided to players of another wagering game (e.g., a Class III game such as a slot game, a poker game, etc.). Some implementations of the invention allow players to exchange indicia of credit (e.g., money, game credits, or player loyalty points) for bonus opportunities. For example, players may be able to purchase one or more Bingo cards for Bingo bonus games. Some implementations award bonus opportunities to players based on wager levels, game results, a player's level in a player loyalty program and/or other criteria.
Abstract:
A wager manipulation feature for a wagering game is provided. The feature may be implemented after the player's wager is set but before game play takes place, after game play takes place or both simultaneously. If before game play, the feature enables the player to undo or nullify the wager, for example, if the player changes his or her mind or enters a wager incorrectly. If after game play, the feature provides a bonus to the player in which the player may nullify a bet after an unsuccessful outcome or increase the bet to enhance a favorable outcome. In any case, the redo feature can be accumulated in one embodiment and stored and/or restored on a gaming device ticket, player tracking card or promotion.
Abstract:
A remote gaming system and method provides for portable memory devices having predetermined game play outcomes for play on PGDs. The portable memory device having a memory to store at least one predetermined game play outcome for a wager-based game, a processor coupled to the memory, and a biometric sensor. The biometric sensor to measure at least one biometric data from a user to access the wager-based game. A remote gaming server may be in electronic communication with the PGDs or portable memory device to store the predetermined game play outcomes for the wager-based game on the portable memory device.
Abstract:
A gaming system includes a first gaming device, a second gaming device and an outcome display shared by the first and second gaming devices. The outcome display includes multiple symbols, the symbols in combination with an available amount defining mathematically a portion of the available amount to be provided to a player playing one of the gaming devices.
Abstract:
A disclosed a player tracking unit provides a touch screen display with a touch screen controller integrated into the touch screen sensor assembly. Game service interfaces may be presented on the touch screen display that allow a user to obtain one or more game services. With the touch screen sensor, a user may navigate through the game service interface and supply information required to obtain a game service.