-
公开(公告)号:US11297378B2
公开(公告)日:2022-04-05
申请号:US16621934
申请日:2018-06-22
Applicant: SONY INTERACTIVE ENTERTAINMENT INC.
Inventor: Masayuki Miyamoto , Yasunori Matsui
IPC: H04N21/435 , H04N13/178 , H04N13/161 , G02B27/01 , H04N21/234
Abstract: An image arrangement determination apparatus, a display controlling apparatus, an image arrangement determination method, a display controlling method, and a program that can determine appropriate arrangement of an individual frame image with respect to a synthetic frame image according to a given standard are provided. A captured image acquisition section (60) acquires a plurality of images including a first image and a second image. A margin specification section (62) specifies a margin when the first image is arranged by a given first arrangement method in a region occupied by a third image that is a delivery target. An arrangement determination section (64) determines an arrangement method by which the second image is to be arranged in the margin as a second arrangement method based on a shape of the margin and a shape of the second image.
-
公开(公告)号:US20240424390A1
公开(公告)日:2024-12-26
申请号:US18340208
申请日:2023-06-23
Applicant: Sony Interactive Entertainment Inc.
Inventor: Michael Taylor , Yasunori Matsui , Yurika Kondo , Mihee Kang
IPC: A63F13/428 , G06F3/01
Abstract: A machine learning-based model is configured to make inferences about computer game actions to execute based on dynamic, varying player gestures and to translate those game actions into input sequence macros. In some instances, the button sequence mapping for the macros can even dynamically change based on game state so that different macros for the same computer game action might be inferred by the model depending on game state.
-
公开(公告)号:US11503267B2
公开(公告)日:2022-11-15
申请号:US16771908
申请日:2018-12-14
Applicant: Sony Interactive Entertainment Inc.
Inventor: Masashi Nakata , Yasunori Matsui
IPC: H04N13/161 , H04N13/271 , H04N13/194
Abstract: In a depth image compressing section of an image processing device, a depth image operation section generates a depth image by operation using photographed stereo images. A difference image obtaining section generates a difference image between an actually measured depth image and the computed depth image. In a depth image decompressing section of a content processing device, a depth image operation section generates a depth image by operation using the transmitted stereo images. A difference image adding section restores a depth image by adding the computed depth image to the transmitted difference image.
-
公开(公告)号:US20250010199A1
公开(公告)日:2025-01-09
申请号:US18348298
申请日:2023-07-06
Applicant: Sony Interactive Entertainment Inc.
Inventor: Michael Taylor , Yasunori Matsui , Yurika Kondo , Mihee Kang
IPC: A63F13/67 , A63F13/213
Abstract: A machine learning-based model or other system is configured to release user commands to a computer game at a time when the command correctly aligns with what is going on in the computer game. As such, the command might be predicted and released before the user input action is completed, or might be delayed after completion and processing until a later time when the command is most appropriate for release.
-
公开(公告)号:US20250010181A1
公开(公告)日:2025-01-09
申请号:US18348301
申请日:2023-07-06
Applicant: Sony Interactive Entertainment Inc.
Inventor: Michael Taylor , Yasunori Matsui , Yurika Kondo , Mihee Kang
IPC: A63F13/44 , A63F13/424 , A63F13/428 , A63F13/67
Abstract: A system is configured to determine a window of time during which to execute a particular gesture or voice command to a computer game. The system otherwise does not execute the command outside the window of time, helping to reduce false positives from unintended input.
-
公开(公告)号:US20240424406A1
公开(公告)日:2024-12-26
申请号:US18340222
申请日:2023-06-23
Applicant: Sony Interactive Entertainment Inc.
Inventor: Michael Taylor , Yasunori Matsui , Yurika Kondo , Mihee Kang
Abstract: A machine learning-based model is configured to make inferences about computer game actions to execute based on dynamic, varying player gestures and to translate those game actions into input sequence macros. In some instances, the button sequence mapping for the macros can even dynamically change based on game state so that different macros for the same computer game action might be inferred by the model depending on game state.
-
-
-
-
-