SYSTEMS AND METHODS FOR SELECTING A LOCAL DEVICE IN A COLLABORATIVE ENVIRONMENT

    公开(公告)号:US20250168209A1

    公开(公告)日:2025-05-22

    申请号:US18960913

    申请日:2024-11-26

    Abstract: For each device in a collaborative environment, qualities of system characteristics are determined. Based on the respective qualities of each device, a subset of devices is identified, including at least one device having a highest first quality and at least one device having a highest second quality, each corresponding to a different system characteristic. One or more devices from the subset of devices are then selected, based on the first quality and the second quality of each device of the subset of devices, to perform a function associated with the respective system characteristic.

    SYSTEMS AND METHODS TO GENERATE METADATA FOR CONTENT

    公开(公告)号:US20250113086A1

    公开(公告)日:2025-04-03

    申请号:US18978176

    申请日:2024-12-12

    Abstract: Systems and methods are described herein for generating metadata for content. Upon detecting a request for a stored media asset from a first device, a server determines that metadata is needed for the media asset based on determining that (a) the server has access to insufficient metadata associated with the media asset and (b) the popularity of the media asset is sufficiently high. The server then assigns at least a time segment of the media asset to the first device for analysis. After assignment, the first device gathers frame analysis and user input data while the user is viewing the media asset, and transmits the gathered data to the server. The server then uses the frame analysis data and the user input data to generate metadata, and makes the generated metadata available to all devices requesting the media asset.

    SYSTEMS AND METHODS FOR ADJUSTING BUFFER SIZE

    公开(公告)号:US20250063222A1

    公开(公告)日:2025-02-20

    申请号:US18812101

    申请日:2024-08-22

    Abstract: Methods and systems are provided for adjusting a size of a buffer based on a probability that a rewind request will be received during a currently playing segment of media. When the system determines that receiving a rewind request is likely, the system will increase the size of a buffer such that the rewind request can be accommodated using data from the buffer. When the system determines that receiving a rewind request is unlikely, the system will decrease the size of the buffer to free resources for other system components.

    SYSTEMS AND METHODS FOR GENERATING A PLAYBACK TIMELINE

    公开(公告)号:US20250024099A1

    公开(公告)日:2025-01-16

    申请号:US18903129

    申请日:2024-10-01

    Abstract: The system generates a display providing condensing content for display under time constraints. In response to a selection of a program that has already started, the system retrieves information about the program. Based on this information, and information about the user, the system selects a subset of segments of the program, forming a shorter version of the content that fits within a reduced time interval, from the time of selection to a scheduled end time. Accordingly, the user is presented with the condensed version of the currently selected program by, including the important or relevant segments of the program. The system generates the condensed content by selecting segments of the program that are determined to be important to the user and that cumulatively fit with the available viewing time. The system may sort, score, or otherwise rank segment identifiers based on user profile information.

    Systems and methods for viewing-session continuity

    公开(公告)号:US12155872B2

    公开(公告)日:2024-11-26

    申请号:US17840811

    申请日:2022-06-15

    Abstract: The present disclosure is generally directed to media systems configured to receive and play media assets. In particular, methods and systems are provided for improved media asset session continuity across such media systems. Systems and methods are provided herein for continuing media asset sessions across media systems or media devices in a way designed to minimize manual intervention, for example, by determining a likelihood (e.g., a probability) of a user requesting media session continuation of an ongoing media asset or a segment thereof across two or more devices.

    Systems and methods for dynamically extending or shortening segments in a playlist

    公开(公告)号:US12143694B2

    公开(公告)日:2024-11-12

    申请号:US17837528

    申请日:2022-06-10

    Abstract: Systems and methods are disclosed herein for dynamically modifying a playlist for reviewing highlights of a media event. A playlist comprising highlights of a media event may be generated by a media guidance application. A user command may be received by the media guidance application to extend or shorten the currently-playing segment of the playlist. To generate a longer version of the segment, the media guidance application may access the media asset from which the playlist was originally generated at a position corresponding to the currently-playing segment, and generate a longer version of the segment. To generate a shorter version of the segment, the media guidance application may remove a portion of the currently-playing segment. The media guidance application may replace the currently-playing segment with, and begin playing back, the modified version of the segment.

    Systems and methods for generating interactive 360-degree content

    公开(公告)号:US12301959B2

    公开(公告)日:2025-05-13

    申请号:US18652107

    申请日:2024-05-01

    Abstract: Systems and methods for identifying certain objects within 360-degree content for user interaction. Objects within 360-degree content may be identified, and the corresponding segments of 360-degree content may be assigned a score according to how likely they may be to meet certain criteria, such as the likelihood that the user may interact with the object or its segment. Scores may be assigned in any manner, such as with reference to retrieved user information. In highly scored segments, users may be encouraged to pause the content at that segment, and interact with its objects. Encouragement may take any form, such as highlighting the segment or some component thereof. Likewise, interaction may also take any form, such as the allowing the user to alter the appearance of one or more segment objects in some way. In this manner, increased user interaction with 360-degree video is allowed, increasing viewer interest and engagement.

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