发明授权
US08269768B1 System, method and computer program product for updating a far clipping plane in association with a hierarchical depth buffer 有权
用于与分层深度缓冲器相关联地更新远剪切平面的系统,方法和计算机程序产品

System, method and computer program product for updating a far clipping plane in association with a hierarchical depth buffer
摘要:
Z-buffer rendering of three-dimensional scenes is made more efficient through a method for occlusion culling by which occluded geometry is removed prior to rasterization. The method uses hierarchical z-buffering to reduce the quantity of image and depth information that needs to be accessed. A separate culling stage in the graphics pipeline culls occluded geometry and passes visible geometry on to a rendering stage. The culling stage maintains its own z-pyramid in which z-values are stored at low precision (e.g., in 8 bits). The efficiency of hierarchical z-buffering is improved through hierarchical evaluation of line and plane equations.
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