发明授权
US08269768B1 System, method and computer program product for updating a far clipping plane in association with a hierarchical depth buffer
有权
用于与分层深度缓冲器相关联地更新远剪切平面的系统,方法和计算机程序产品
- 专利标题: System, method and computer program product for updating a far clipping plane in association with a hierarchical depth buffer
- 专利标题(中): 用于与分层深度缓冲器相关联地更新远剪切平面的系统,方法和计算机程序产品
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申请号: US10658224申请日: 2003-09-08
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公开(公告)号: US08269768B1公开(公告)日: 2012-09-18
- 发明人: Edward Colton Greene , Patrick Matthew Hanrahan
- 申请人: Edward Colton Greene , Patrick Matthew Hanrahan
- 申请人地址: US CA Santa Clara
- 专利权人: NVIDIA Corporation
- 当前专利权人: NVIDIA Corporation
- 当前专利权人地址: US CA Santa Clara
- 代理机构: Zilka-Kotab, PC
- 主分类号: G06T15/00
- IPC分类号: G06T15/00
摘要:
Z-buffer rendering of three-dimensional scenes is made more efficient through a method for occlusion culling by which occluded geometry is removed prior to rasterization. The method uses hierarchical z-buffering to reduce the quantity of image and depth information that needs to be accessed. A separate culling stage in the graphics pipeline culls occluded geometry and passes visible geometry on to a rendering stage. The culling stage maintains its own z-pyramid in which z-values are stored at low precision (e.g., in 8 bits). The efficiency of hierarchical z-buffering is improved through hierarchical evaluation of line and plane equations.
信息查询
IPC分类:
G | 物理 |
G06 | 计算;推算或计数 |
G06T | 一般的图像数据处理或产生 |
G06T15/00 | 3D〔三维〕图像的加工 |