发明授权
US07925601B2 Reducing bandwidth requirements for peer-to-peer gaming based on error difference between actual game object state and simulated game object state being below an error threshold
有权
基于实际游戏对象状态与模拟游戏对象状态之间的差异差异,降低对等游戏的带宽需求低于错误阈值
- 专利标题: Reducing bandwidth requirements for peer-to-peer gaming based on error difference between actual game object state and simulated game object state being below an error threshold
- 专利标题(中): 基于实际游戏对象状态与模拟游戏对象状态之间的差异差异,降低对等游戏的带宽需求低于错误阈值
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申请号: US12581807申请日: 2009-10-19
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公开(公告)号: US07925601B2公开(公告)日: 2011-04-12
- 发明人: John R. Douceur , Jacob R. Lorch , Jeffrey Anson Pang , Frank Christopher Uyeda
- 申请人: John R. Douceur , Jacob R. Lorch , Jeffrey Anson Pang , Frank Christopher Uyeda
- 申请人地址: US WA Redmond
- 专利权人: Microsoft Corporation
- 当前专利权人: Microsoft Corporation
- 当前专利权人地址: US WA Redmond
- 代理机构: Lee & Hayes, PLLC
- 主分类号: G06F15/18
- IPC分类号: G06F15/18 ; G06F15/16 ; G06F17/00 ; G06F19/00 ; A63F9/24 ; A63F13/00
摘要:
Techniques enable the reduction of bandwidth requirements for peer-to-peer gaming architectures. In some embodiments, these techniques allow differentiation among players to decide which players should receive continuous updates and which should receive periodic updates. For those gaming systems receiving periodic updates, guided artificial intelligence is employed to simulate activity of a game object based on guidance provided by the periodic updates. Conversely, for those gaming systems receiving continuous updates, the continuous updates may be employed to update the activity of the game object rather than simulating the activity.
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