Invention Application
- Patent Title: MINIMIZING NETWORK LATENCY IN INTERACTIVE INTERNET APPLICATIONS
- Patent Title (中): 最小化互联网应用中的网络延迟
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Application No.: US12951908Application Date: 2010-11-22
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Publication No.: US20120128010A1Publication Date: 2012-05-24
- Inventor: Cheng Huang , Jin Li , Sanjeev Mehrotra , Philip A. Chou , Felix Livni , Hao Chen , Jay Thaler , Chao Zhang , Keith W. Ross
- Applicant: Cheng Huang , Jin Li , Sanjeev Mehrotra , Philip A. Chou , Felix Livni , Hao Chen , Jay Thaler , Chao Zhang , Keith W. Ross
- Applicant Address: US WA Redmond
- Assignee: MICROSOFT CORPORATION
- Current Assignee: MICROSOFT CORPORATION
- Current Assignee Address: US WA Redmond
- Main IPC: H04J3/22
- IPC: H04J3/22

Abstract:
A method and system that enhances a user's performance while interacting with an interactive internet application such as a Massively Multiplayer Online (MMO) game is provided. The network latency experienced by users participating in the MMO game is minimized by dynamically determining an optimal transmission action for a message generated by the MMO game. In one embodiment, determining the optimal transmission action for a message includes dynamically determining the optimal number of redundant Forward Error Correction (FEC) packets to add to a message prior to transmitting a message to a receiving device. The optimal number of FEC packets is determined based on a wide range of varying network conditions.
Public/Granted literature
- US09059817B2 Minimizing network latency in interactive internet applications Public/Granted day:2015-06-16
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