- 专利标题: Extracting triangular 3-D models, materials, and lighting from images
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申请号: US17827918申请日: 2022-05-30
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公开(公告)号: US11967024B2公开(公告)日: 2024-04-23
- 发明人: Carl Jacob Munkberg , Jon Niklas Theodor Hasselgren , Tianchang Shen , Jun Gao , Wenzheng Chen , Alex John Bauld Evans , Thomas Müller-Höhne , Sanja Fidler
- 申请人: NVIDIA Corporation
- 申请人地址: US CA Santa Clara
- 专利权人: NVIDIA Corporation
- 当前专利权人: NVIDIA Corporation
- 当前专利权人地址: US CA Santa Clara
- 代理机构: Leydig, Voit & Mayer, Ltd.
- 主分类号: G06T19/00
- IPC分类号: G06T19/00 ; G06N3/084 ; G06T9/00 ; G06T15/04 ; G06T15/50 ; G06T17/20
摘要:
A technique is described for extracting or constructing a three-dimensional (3D) model from multiple two-dimensional (2D) images. In an embodiment, a foreground segmentation mask or depth field may be provided as an additional supervision input with each 2D image. In an embodiment, the foreground segmentation mask or depth field is automatically generated for each 2D image. The constructed 3D model comprises a triangular mesh topology, materials, and environment lighting. The constructed 3D model is represented in a format that can be directly edited and/or rendered by conventional application programs, such as digital content creation (DCC) tools. For example, the constructed 3D model may be represented as a triangular surface mesh (with arbitrary topology), a set of 2D textures representing spatially-varying material parameters, and an environment map. Furthermore, the constructed 3D model may be included in 3D scenes and interacts realistically with other objects.
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