发明授权
- 专利标题: Method for quasi-random placement of virtual items in an extended reality (XR) space
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申请号: US17488250申请日: 2021-09-28
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公开(公告)号: US11759711B2公开(公告)日: 2023-09-19
- 发明人: Robert M. McCain , Tsubasa Tsukahara
- 申请人: Sony Group Corporation , Sony Corporation of America
- 申请人地址: JP NY Tokyo
- 专利权人: SONY GROUP CORPORATION,SONY CORPORATION OF AMERICA
- 当前专利权人: SONY GROUP CORPORATION,SONY CORPORATION OF AMERICA
- 当前专利权人地址: JP Tokyo; US NY New York
- 代理机构: Trellis IP Law Group, PC
- 主分类号: A63F13/577
- IPC分类号: A63F13/577 ; A63F13/52 ; A63F13/65
摘要:
A method for quasi-random placement of a virtual item in an XR space includes: accessing a previously generated spatial mapping mesh (SMM) of the XR space; compiling a record from the SMM of open spaces between surfaces of physical elements in the XR space, with corresponding positions and dimensions; selecting from the open spaces: a spawn position for a virtual character, and a random set of other positions, filtering the random set to form a subset. The method then performs a collision analysis to assign a score to each position in the subset partly based on accessibility to that position for the virtual character beginning from the spawn position; and places the virtual item at a position in the subset having a score as high or higher than all other positions in the subset. The method is carried out before user interaction with any virtual element in the XR space.
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