- Patent Title: Latency compensation using machine-learned prediction of user input
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Application No.: US16688833Application Date: 2019-11-19
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Publication No.: US11717748B2Publication Date: 2023-08-08
- Inventor: Iestyn Bleasdale-Shepherd , Scott Dalton , Richard Kaethler
- Applicant: Valve Corporation
- Applicant Address: US WA Bellevue
- Assignee: Valve Corporation
- Current Assignee: Valve Corporation
- Current Assignee Address: US WA Bellevue
- Agency: Lee & Hayes, P.C.
- Main IPC: A63F13/358
- IPC: A63F13/358 ; A63F13/355 ; A63F13/86 ; H04N21/478 ; A63F13/332 ; H04L67/131 ; A63F13/335

Abstract:
A trained machine learning model(s) is used to determine scores indicative of probabilities that certain types of user input will be provided to a player's game controller while playing a video game in order to compensate for latency between player action and player perception of video game content relating to the player action. In an example process, sensor data received from a client machine and/or game state data received from a video game is provided as input to a trained machine learning model(s), and a score as output therefrom, the score relating to a probability that a type of user input will be provided to a player's game controller. In this manner, game control data corresponding to the type of user input can be generated based on the score and provided to the video game as input before actual game control data is even received, thereby compensating for latency.
Public/Granted literature
- US20210146241A1 LATENCY COMPENSATION USING MACHINE-LEARNED PREDICTION OF USER INPUT Public/Granted day:2021-05-20
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