Techniques for rendering 2D vector graphics on mobile devices
摘要:
Embodiments are disclosed for efficiently rendering vector graphics in a single rendering pass on tile-based GPUs. In particular, in one or more embodiments, the disclosed systems and methods comprise receiving at least one segment of a vector-based object to be rendered, generating, by a central processing unit (CPU) of a computing device, a representation of the at least one segment, the representation including a plurality of primitives, including a plurality of coverage primitives and a plurality of color primitives, generating, by a graphics processing unit (GPU) of the computing device, a plurality of fragments based at least on the representation of the at least one segment, and rendering, by the GPU of the computing device, the plurality of fragments in a single pass using a rendering state machine.
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