Texture coordinate compression using texture atlas
摘要:
An encoder may perform a method of compressing texture coordinates using texture atlas. In one example implementation, the method may include predicting texture coordinates of a corner of a triangle, the triangle being one of a plurality of triangles of a geometric mesh, the predicting based on a corresponding texture atlas and local information associated with the corner. The method further includes determining a residual vector based on the predicted texture coordinates, performing entropy encoding of the residual vector along with residual vectors of other corners of the geometric mesh, and generating compressed data based on the entropy encoding.
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