Rendering for computer-mediated reality systems
Abstract:
In general, techniques are described for adapting higher order ambisonic audio data to include three degrees of freedom plus effects. An example device configured to perform the techniques includes a memory, and a processor coupled to the memory. The memory may be configured to store higher order ambisonic audio data representative of a soundfield. The processor may be configured to obtain a translational distance representative of a translational head movement of a user interfacing with the device. The processor may further be configured to adapt, based on the translational distance, higher order ambisonic audio data to provide three degrees of freedom plus effects that adapt the soundfield to account for the translational head movement, and generate speaker feeds based on the adapted higher order ambient audio data.
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